Author Topic: Daily Builds 1.0 - 1.4  (Read 248801 times)

2016-04-07, 15:05:06
Reply #1140

romullus

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I just found that in some conditions VFB clamping may have significant impact on denoising. Is that normal?
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2016-04-07, 17:25:43
Reply #1141

Ondra

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can you be more specific?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-07, 17:31:10
Reply #1142

romullus

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I have scene where setting VFB clamping to 0, 1 and 2 produce very different results in denoising. Specifically  at 0 and 2+ denoising works as expected and between those two values it almost don't work at all. Will provide some example images later.
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2016-04-07, 18:00:21
Reply #1143

Ondra

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ok, provide the images, but using clamping 1 is from the "biased as fuck; anything can happen" domain :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-07, 18:56:53
Reply #1144

romullus

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Heh, i use clamping at 1 for some time now - didn't notice anything starting with F letter... until today. I use this scene a lot recently and today noticed that just by changing white background to black (shadowcather) makes big difference in adaptivity and denoiser behaviour. Not sure if it's related to new daily (apr 05) or that i just didn't noticed it before. I'll probably try to record video to make things clearer, but it'll have to wait for tomorrow.
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2016-04-08, 13:46:51
Reply #1145

racoonart

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Hmm... are there any known issues with displacement atm? I can't get screen based size to work at all (even with 1px) - it's all blurry like hell. World space however seems to work.
Any sufficiently advanced bug is indistinguishable from a feature.

2016-04-08, 15:04:30
Reply #1146

antanas

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Well, it seems to work alright or at least it does so in my case - this one  http://c2n.me/3wFH2xa - using corona bitmap with 0.1 bicubic filtering and this one http://c2n.me/3wFL7x8 just a regular 3ds max's bitmap with 0.02 summed area bluring\filtering with default 2pix displacement - both tested using 2016-04-05 daily build.

2016-04-08, 16:21:58
Reply #1147

romullus

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ok, provide the images, but using clamping 1 is from the "biased as fuck; anything can happen" domain :D

Here's two images, one rendered with VFB clamping at 0 and other with clamping at 1. Both adaptivity and denoising are enabled and at default settings. Yesterday i was able to achieve much more severe difference - it's all very dependant from exposure and camera angle. I guess, pixels that gets clamped are left without denoising?

Anyway, i turned VFB clamping off for now and everything seems fine.
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2016-04-08, 18:18:23
Reply #1148

Ondra

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I can imagine the clamping screwing some statistics that are used for denoising... can you share a scene where the effect is severe and reproducible (on mantis)?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-08, 21:06:26
Reply #1149

romullus

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I've managed to create scene with pretty severe case of denoising failure. Created mantis report and uploaded scene. Hope this helps.
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2016-04-09, 00:41:12
Reply #1150

antanas

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Added interactive and multiple render region drawing into Corona VFB. Shift draws a new rectangle

F*** YEAH !!!!

2016-04-09, 03:27:40
Reply #1151

guest_guest

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is any string option or tricks in config file to enable the bucket mode?

2016-04-09, 05:28:28
Reply #1152

Dom74

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with the latest release (2016.04.08) I have noticed a strange behavior of the VFB when switching from render/interactive render, the resize seems to be broken and the picture is offsetting to the bottom/right

2016-04-09, 06:19:48
Reply #1153

Christa Noel

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is any string option or tricks in config file to enable the bucket mode?
afaik bucket mode looks like has completely removed.
in maxscript, it was
Code: [Select]
renderers.current.shading_renderEngine=0now 0 value in renderers.current.shading_renderEngine (bucket mode) is replaced with "simple path tracing" engine.

edit:
with the latest release (2016.04.08) I have noticed a strange behavior of the VFB when switching from render/interactive render, the resize seems to be broken and the picture is offsetting to the bottom/right
resizing VFB in IR mode works good in my scenes.
« Last Edit: 2016-04-09, 06:39:04 by noel20 »

2016-04-09, 09:41:22
Reply #1154

romullus

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with the latest release (2016.04.08) I have noticed a strange behavior of the VFB when switching from render/interactive render, the resize seems to be broken and the picture is offsetting to the bottom/right

I can confirm this. And once this occurs it can't be cured by any means but complete max session restart.
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