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Messages - bryanwrx

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1
General CG Discussion / Re: Nvidia real-time raytracing
« on: 2018-10-13, 16:28:19 »
some gpu benchmark testing


2
Gallery / Re: After the rain Mood
« on: 2017-07-29, 11:38:09 »
Yes i Used megascans studio to make the ground texture and bridge to export it to max :)

3
Gallery / After the rain Mood
« on: 2017-07-17, 20:32:54 »
Description: This is a personal project I did in my free time a long time ago but didn't post it, cause I wasn't happy with the outcome, but I finally decided to give it one more try and I was finally satisfied with it hehe. It's a scenery where I wanted to achieve an after the rain/fog mood. Hope U like it :)
Programs Used:
Corona: lighting, texturing, render
growfx: modeling the trees, plants, shrubs, and flowers
3dsmax: modeling the house, mountains etc
Megascans: photo-scanned props (stones/rocks, branches, and mushrooms)
PS: for post

4
Work in Progress/Tests / Re: Lake house
« on: 2016-11-22, 16:52:09 »
Thnks for the feedback..@karklin texture approach is just using free texture online, some bought megascans(awesome textures). The greeneries r all done with free textures that I modified them in PS. The ground is the only one i use from megascans. I use forest pro for scatter and growfx for modeling the trees and plants/grass.

5
Work in Progress/Tests / Re: Lake house
« on: 2016-11-22, 13:37:59 »
Hey thnks for the reply.. I watch some ref photos and indeed my grass were too saturated..now i change it. Look the pic, how is the greenery now?..The pic is straight taken out of raw render

6
Work in Progress/Tests / Lake house
« on: 2016-11-22, 00:13:14 »
Hi everyone..been a longtime without posting on here. Here is some wip shots what im currently working on..busy atm with the plants..takes so much time modeling them and get the right feeling to it. I'm still not happy with it so expect changes. The mood i want to deliver is an rainy scene or just after the rain scene. Feedback are welcome..:)

7
Gallery / Re: Countryside Hideaway
« on: 2016-06-18, 02:43:23 »
One of the trees r floating in air..hehe.. but nice job :)

8
Work in Progress/Tests / Re: scotish pine forest
« on: 2016-01-06, 14:23:41 »
thnks yagi..im still adding details in the environment

Some updates so far. (for the pinetree scenery im aware that the foreground trees r sticking out cause i still have them in growfx format for quick adjustment if needed)

9
Work in Progress/Tests / Re: scotish pine forest
« on: 2016-01-02, 15:31:51 »
thnks romullus..I always put sharpen at 50%..I guess I need to lower it down even more

10
Work in Progress/Tests / scotish pine forest
« on: 2016-01-02, 00:34:38 »
Another forest theme (yes i know im obsessed with nature)..currently workin on the greeneries..when im happy with it I'll move on the house itself..critics r welcome :)

11
Gallery / Re: House in nature
« on: 2015-12-18, 18:17:39 »
@nekro too much warm feeling in a cool place for my liking..I went for a dark coolness scene to highlight the essence of an building situated deep in the forest :)

12
Gallery / Re: House in nature
« on: 2015-12-18, 16:02:50 »
thnks vantiel for the critiques :)

13
Gallery / Re: House in nature
« on: 2015-12-17, 16:22:24 »
@ylucic yeah i went for a dark moody scene like a house deep in the forest away from everything..is like u are alone with nature hehe

14
Gallery / Re: House in nature
« on: 2015-12-17, 12:21:23 »
 it doesnt look realistic with that much lightning even the raw is dark cause by the surrounding trees blocking the lights.

A lighter version here just for the lolz



15
Gallery / House in nature
« on: 2015-12-16, 14:44:32 »
Title: House in nature
programs used: 3dsmax, corona, growfx
description: a personal project I did in my free time..hope u like it :)

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