Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rogerBacon

Pages: [1]
1
[Max] Resolved Feature Requests / Render region
« on: 2013-04-10, 17:19:45 »
Hi. I think the corona framebuffer needs a button for activate and set the region to render. Personally I would like something quick and simple like the region button on the vray framebuffer. Thank you!

2
Any plans to support the Autodesk Materials? (which I think they are arch&design under the hood)
You mean those mysterious Pro-Materials? Funny thing: I don't have them here, maybe I did not install them. Currently there are no plans to do these but I will have a look at what-these-things are and decide after that ;).

Yes. Because I'm so lazy I sometimes use the materials from the "autodesk material library". I think it came from max 2011, when the Slate Material editor was included. Later I regret not making my own Arch&Des material...

3
No, thank YOU! Great work!

Any plans to support the Autodesk Materials? (which I think they are arch&design under the hood)




4
Not nested. Just 1 multi/sub with only 1 material (arch&design).

Edit: Image attached. The script doesn't convert that arch&design.

5
Got it. The script doesn't work if the multi/sub has only one material.

6
I attached a before-after image below. Did you mean something else?

Nop. That is what I did, but the script missed the materials nested in the second multi/sub. I solved it by removing the nested multi/sub and choosing one of the arch&design materials, and only after doing that the script saw those materials.

I will try to reproduce the bug and will try to give some more info about it.

Thanks!!!!!

7
Ok, I'll have a look at it, but I'm still curios ;)

I don't like 3dsmax scene states. Sometimes, doing architectural work, I have to make different versions of the materials. I use a multi/subObject and then, on the modifier stack I add a 'material' modifier. Very easy to change from one material to another. If is only a part of the mesh what changes materials, then I have a multi inside another multi. (I know everyone is going to say there are betters workflows, but I'm quite happy with that one)

8
Hi. First all, congratulations for your great work with this script. I have tried it with arch&design materials and work great!

I have found a bug:

The script doesn't take care of the mutli/subObject materials INSIDE other multi/subObjet material.

(I hope this is the right place to post this)

9
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-03-18, 13:41:18 »
Corona Renderer Alpha 4 benchmark scene
Living Room 100 passes
AMD FX(tm)-8120 Eight-Core Processor
Time: 0:12:7, Rays/s: 1,749,293

Pages: [1]