SSS will soften micro details, either from displacement or normal/bump, as more light is now bouncing around the surface. It is a fine blaance to try and achieve. First of all, render the surface without SSS, and check to see if you are getting the desired effect (also look at the normals shading AOV to confirm the surface details). If you are, then you might consider very slight decreasing the 'SSS Amount' to get some of those surface details back.
You can also adjust the blur value of the map itself, I typically use values between 0.1 to 0.5 to sharpen up the details a little.