1
[Max] I need help! / Re: [Skin Material] Not getting SSS effect
« on: 2018-05-28, 20:11:39 »
Thank you guys.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
For color channels use different wavelength ( http://en.wikipedia.org/wiki/Color )
For example: average for Red use 0.67 µm ( http://en.wikipedia.org/wiki/Red )
Well, Corona 1.0 has GGX, which makes using blended materials for as elementary things as plastic obsolete. The blending method was only to fake the tail falloff of more sophisticated BRDFs. There is no reason to do that thing with GGX. Actually, there was no reason to do that thing even with ashikhim-shirley BRDF corona used previously. There was reason to do that only with VrayMTL, because it used really, i mean really cheesy and terrible Blinn BRDF.
So doing these stunts will only rarely make your materials look better, but it will definitely make them render a lot slower ;)
just graph the non-polarized(green curve)... use mono option ...just ignore the two curves...
Someone correct me if I'm wrong, but we don't need multiblended IOR materials anymore now that we have CGX built into Corona 1.0?
Firstly you need to change the IOR to 999 to deactivate it and allow the falloff curve to control IOR.
Secondly, in the GGX thread there are diagrams showing the nesting concept with multiple blend maps, however I will repost.
Although for Gold the concept is the same, you can also download the material off CML:
http://coronamaterials.com/