Recent Posts

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+100 here. I requested this before, too, it's a must have (just like motion blur support for Distance Map).
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not much difference between Legacy and Physical in RawComponentDiffuse here:
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I'm experimenting with long exposure photography and suddenly realized that the corona renderer does not allow me to get an image with motion blur if the animation is done using textures.

The most obvious example is the surface of water shot at a long exposure. The only thing I can do to recreate it is to make a simulation using PhoenixFD (which is unacceptable for large spaces such as a river or sea) or use a Displace modifier with very strong surface subdivision - which is also not acceptable for large spaces.

I can't use the PhoenixFDOceanTex map in the displacement slot because Corona doesn't support motionblur for changing topology. And the strangest thing I found out is that I can’t get motion blur when I put it in the bump slot, because animated textures in the material do not affect the motion blur in any way.

The second example is a TV screen shot with a long exposure, if I animate the image on the screen using a image sequence, it wont work and I will not get this "cumulative light effect" that will be in photography.
The same goes for simply animating a static texture map if I animate its tiling, offset, and so on, corona won't get this into account when creating motion blur.

And of course it would be nice to finally get motionblur with a changing topology during displacement, at least with a PhoenixFdOceanTex map, I hope it will be possible to come up with a solution with your colleagues from the head office so that it works in some “special way”, just like motion blur works in regular simulation using PhoenixFD
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I am actually very happy we have the daily builds. It's also really easy to install the latest stable release so I am never stuck.

Wonder though what changed recently that causes slightly older bigger files to stall. Pity I can't use the new scatter trimmer in the latest daily build. Would have like to use that in a projects I have been working on for a while now.
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[C4D] Feature Requests / Re: Corona sun gobos please
« Last post by artdude12 on Yesterday at 21:46:38 »
+1 for Gobo Lights
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[C4D] Daily Builds / Re: Last daily download issues
« Last post by Rutg3r on Yesterday at 20:17:33 »
Just to report:
Working all day on my Mac, without system reboot and so on, just test now for curiosity, and download works fine.

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[Max] I need help! / Re: mapping help
« Last post by Erich on Yesterday at 19:12:14 »
No worries man, i didn't take your message as critique. I realize that my previous message probably sounded too defensive, but that wasn't my intention at all. I just wanted to explain reasons behind my setup and make it clear that my way of doing it is not the only correct method. If your method works for you better, then it means it si correct for you, but it never hurts to learn alternative workflows and have them in mind for situations where you might struggle with your usual setup.

Hi Romullus. I don't know that I have found a technique that I could call "my own", or that I can say comfortably "works for me", as I am still learning. But thanks. :)

Regarding tutorials, i don't think that Corona struggles in that regard, there are tons and tons of learning material out there, you just need to be able to distinguish more serious stuff from usual fluff. Most of what's been discussed in this topic has little to do with Corona anyway, but is more broad knowledge of 3ds Max and 3D in general. Learning material about this is widely available in all shapes and forms. Albeit it's not necessary directly connected with Corona, but it shouldn't be hard to translate the concepts between different renderers.
[/quote]

In my opinion, many of the issues I have faced, both in regards to this issue and others, has been in figuring out how and when to use the various specific maps that Corona offers in a way that will give me the final results I am looking for in my product renders. I have looked far and wide for tutorials that explain using Corona render for this purpose and have yet to come up with many at all. Almost all of the Corona render tutorials I have seen are to do with Archvis. There are some basic tutorials that try to explain some of the individual materials, nodes, etc., but with no real application for product rendering. If you know of some that you can recommend, I would be very appreciative if you could let me know.

As for the manual, it does try to explain the technical details, but I have found that the explanations are more technical in nature and many of the examples provided are directed to those in Archvis. There are very few examples, if any, on how to use Corona for product rendering. But I know Corona was never really intended for that use case, even though I am sure there are people using it for product rendering.

Thanks again for all your help. It is very much appreciated. :)
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[Max] Feature Requests / Masks for Decals
« Last post by Image Complete on Yesterday at 16:24:01 »
Hello,

I would like to have the ability to create a Monochrome or RGB mask from Decals in the future. The ID Mask is basically unusable when it comes to color selection in Photoshop.

Thanks
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[C4D] I need help! / Re: Translucency on Mult-Pass Masks
« Last post by wardy_mk on Yesterday at 16:09:38 »
oh here you go, weird, it was definitely on there...>!
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