Author Topic: Office recreation area  (Read 2054 times)

2021-03-25, 13:03:46

EugeneDa

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Hi

Test DailyBuilds
Thank you for the new Corona Physical Material. Now it's more fun to customize materials.
I would like to have control over the shadow terminator blur so that some materials look softer.

corona-7-3dsmax-daily-2021-03-22 | 3ds Max2020 | Ps CC

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« Last Edit: 2021-03-25, 14:49:46 by Eugene Danin »

2021-03-25, 17:42:45
Reply #1

maru

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How did you make the "fingerprints" on the materials with sheen? Is it a map used for sheen roughness? It looks awesome! :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2021-03-25, 19:39:32
Reply #2

EugeneDa

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How did you make the "fingerprints" on the materials with sheen? Is it a map used for sheen roughness? It looks awesome! :)

thx)

No, with sheen roughness this will not work. The result will be different.
I used the normal map to simulate the direction of the velvet nap. It's not correct, but it looks good. "Warning, mesh artifacts". I attach a screenshot of the material settings ;)
« Last Edit: 2021-03-25, 20:12:59 by Eugene Danin »

2021-03-26, 17:39:30
Reply #3

maru

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It looks great, I didn't suspect a normal map would work so well here! :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2021-03-27, 05:40:49
Reply #4

cjwidd

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I think the carpet / rug looks pretty good - can you describe your approach?
Ornatrix?
Corona Hair / Fur material?

2021-03-27, 17:37:21
Reply #5

EugeneDa

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I think the carpet / rug looks pretty good - can you describe your approach?
Ornatrix?
Corona Hair / Fur material?

Only displacement )

2021-03-28, 06:36:51
Reply #6

cjwidd

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Oh is that the carpet material from the Corona Material Library?

2021-03-28, 09:52:57
Reply #7

EugeneDa

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Oh is that the carpet material from the Corona Material Library?

no. Sometimes I even forget that the library of materials exists

2021-03-28, 11:20:53
Reply #8

cjwidd

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If you are able to share the material, that would be much appreciated - I'm investigating some different carpet generation techniques, e.g. displacement vs. Ornatrix.

2021-03-28, 15:22:10
Reply #9

EugeneDa

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If you are able to share the material, that would be much appreciated - I'm investigating some different carpet generation techniques, e.g. displacement vs. Ornatrix.

You can do this yourself by mixing the displacement map through a mask, where the dark diffuse areas are shifted and the light ones are not. You can see a screenshot of the material, its setup is quite simple.

2021-03-28, 21:41:51
Reply #10

cjwidd

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That's why I'm asking - I'm curious about the displacement map.