Hi,
I’m working on an animation and need to render out a separate pass for the dust cloud behind the truck.
Dust cloud is a simple emitter spitting out spheres with a volume mat applied.
Can’t find a way to render this in one go. When using the volumetrics pass, it includes the haze object I setup for the mountains in the back and they unfortunately overlap.
What is the best way to separate the dust for color correction in AE?
Also, is there a better way to create a more realistic dust trail, without expensive plugins that are not even supported yet?
Right now it looks more like a cybertruck diesel with a broken exhaust.
Thanks for your help!