Author Topic: UHD cache folder in project directory - relative path for team rendering  (Read 2161 times)

2019-12-06, 16:01:47


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Saving the UHD cache to a “cache” folder in the project directory that can be seen and loaded by all nodes.
This would also help in mixed OS environments where a absolute path just won’t work.

Just like working with ies files in TR got so much easier, after you implemented the ies folder
In the project directory.