Author Topic: Corona material display in viewport  (Read 2155 times)

2019-10-05, 21:15:33


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Hi all,
I was wondering if it’s possible to turn off the display of certain materials in the viewport.
To make it more clear what I mean, I’m currently working on some car models adding water spots, dirt etc. “above” the car paint.
These imperfections are basically just a color in diffuse and dirt texture in opacity.
Now, in the viewport all cars display the top most material in the stack and all look the same.
Is there a way to just display the car paint material, make the dirt layer invisible?
FYI: I’m not using IR, so no need to mention it.

While we are here, is it on the Corona roadmap to make the display of Corona mats in the viewport better than it currently is?
Metal, glass etc showing up as pure black in the viewport.
I have seen the standard response of “use IR” for material display, but that is not an option for everyone.

2019-10-10, 13:18:03
Reply #1


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As far as I know this is not possible (I believe only with standard c4d mats).

What I usually do:
Make a new material with the texture you want to see on your model inside the diffuse channel.
Make a copy of the material in the objects manager
Alt-drag your new created material on the copy of the material (so it keeps the same uvw settings). Change the preview settings inside the material to preview in better quality.

I know, it is a crap workaround, but it works.