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Messages - EugeneDa

Pages: 1 [2] 3
16
Hi

When copying material in specular mode, the parameter changes the range from 1 to 3 (see attached)

17
Gallery / Re: Exhibition Center
« on: 2021-05-05, 21:51:01 »
Been a while since I've seen so photographic images. Great work.

Thank you :)

18
Gallery / Exhibition Center
« on: 2021-05-05, 12:00:37 »
Conceptual architecture

Architects: Eugene Danin
Location: MÜNSTER, GERMANY
Full cgi
My Behance
instagram

corona-7-3dsmax-daily-2021-04-21, 3ds max 2021, PhotoshopCC

19
Gallery / Re: Tea Room
« on: 2021-04-25, 22:07:52 »
The best :)

20
Max 2021.3, Win10 pro 2004, amd 2990wx, Radeon rx580 8gb.

All updates and drivers are installed. And I also tried to install an older version of the video card driver, as there were problems with them in Blender before.
As soon as I have time I will try to remove other plugins or reset 3ds max.

21
Hi,

I haven't noticed this, does it happen in every scene?

Thanks,

Rowan


Yes. Once for each menu and only on the first click.

22
Hi. Does anyone else have this problem? The first time you click on it, some menu items are not available. After removing Corona, everything works the first time. See the attached file.

3dsmax 2021, corona-7-3dsmax-daily-2021-03-30

23
Gallery / Re: Office recreation area
« on: 2021-03-28, 15:22:10 »
If you are able to share the material, that would be much appreciated - I'm investigating some different carpet generation techniques, e.g. displacement vs. Ornatrix.

You can do this yourself by mixing the displacement map through a mask, where the dark diffuse areas are shifted and the light ones are not. You can see a screenshot of the material, its setup is quite simple.

24
Gallery / Re: Office recreation area
« on: 2021-03-28, 09:52:57 »
Oh is that the carpet material from the Corona Material Library?

no. Sometimes I even forget that the library of materials exists

25
Gallery / Re: Office recreation area
« on: 2021-03-27, 17:37:21 »
I think the carpet / rug looks pretty good - can you describe your approach?
Ornatrix?
Corona Hair / Fur material?

Only displacement )

26
Gallery / Re: Office recreation area
« on: 2021-03-25, 19:39:32 »
How did you make the "fingerprints" on the materials with sheen? Is it a map used for sheen roughness? It looks awesome! :)

thx)

No, with sheen roughness this will not work. The result will be different.
I used the normal map to simulate the direction of the velvet nap. It's not correct, but it looks good. "Warning, mesh artifacts". I attach a screenshot of the material settings ;)

27
Gallery / Office recreation area
« on: 2021-03-25, 13:03:46 »
Hi

Test DailyBuilds
Thank you for the new Corona Physical Material. Now it's more fun to customize materials.
I would like to have control over the shadow terminator blur so that some materials look softer.

corona-7-3dsmax-daily-2021-03-22 | 3ds Max2020 | Ps CC

My Behance






28
Gallery / Re: Slender House
« on: 2020-05-17, 05:55:39 »
Amazing work.Congrats.

Thank you!

29
Gallery / Re: Slender House
« on: 2020-05-08, 06:01:06 »
I love how you took care of all details. Everywhere I look I just can not find anything that has been tacky or distracting. Every surface is perfect and overall images look very photoreal. Have you manually chamfered the edges of the building or is it via shader?

Thank you! Mostly I used chamfer modifier, but for black wooden rails and for the left building with tiles I did it chamfer+via shader. 

30
Gallery / Re: Slender House
« on: 2020-05-04, 07:39:11 »

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