I know this thread is “old” but it needs to be revived…
I agree with all of the above, especially this:
"By the way, I think making "base layer" such a long/tall tab, putting together diffuse, glossiness, ior, edge, bump, anisotropy and rotation of the anisotropic highlight was a terrible mistake. It was so much cleaner when they were in separate tabs, there was no need to scroll to look for it (and i also find scrolling in this menus kinda risky, because you can end up scrolling a floating slider or a drop-down menu)."
Quite right - from a user experience point of view it hides the common settings, but keeps the occasional settings visible. The old way was cleaner and involved less clicks.
"I don't really see the point of having the normal map under the bump channel. To apply a normal map you have to go to base layer, scroll down to bump, enable it, click texture -> plugins -> corona -> normal. Wouldn't it be easier to have it as a category"
Definitely agree.
Yes, yes and yes!
Corona became a huge success, mostly because of it’s ease-of-use approach and of course it’s good looks ;-)
Now it’s starting to add more complexity for NO apparent reason. The goal should be “Less Clicks, Less Scroll = Faster Workflow”
What’s up with the “Enable” checkbox for Bump, disabled by default? Why? Unless you render black holes for a living, every material on planet earth has some kind of “bump”.
In the spirit of “Less Clicks”, can the default be set to “enabled”?
Also, “EDIT” button in the PV/ post process/ tone mapping? I use tone mapping EVERY day, but never used “sharpening”
Shouldn’t tone mapping be there by default and “EDIT” for less used features?
The Corona team has an entire army of unpaid but very active “daily” testers at their disposal.
Getting valuable user input BEFORE spending countless man-hours coding, by maybe showing mockups of planned features/ layouts could be a win/win for all.
I hope you take this into consideration when re-working the VFB - Yes, outdated zoom buttons and scroll bars, I’m looking at you…