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[C4D] General Discussion / Re: Old bugs / shortcomings in Corona for C4D
« on: 2023-01-20, 18:11:09 »
Sorry, I should have been more clear. The solo node was not meant to turn off maps in IR / final render. It’s meant to just make a certain map visible in the viewport for easier mapping. So, what you are describing is effectively a “solo node in viewport” in max.
C4D - Besides IR, how do you QUICKLY map metal, glass, etc with bump/ roughness correctly in the viewport?
C4D - Besides IR, how do you QUICKLY map metal, glass, etc with bump/ roughness correctly in the viewport?