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[C4D] Bug Reporting / Re: corona bitmap v. bitmap shader in content browser
« on: 2020-11-30, 20:56:20 »
Hi NOOKTA,
the combination of globalizing file path and option/alt dragging to content browser does the trick. Thanks for letting me know.
What is strange is that “globalizing file path’ creates a absolute path to the textures on your server, but the absolute path to your content browser “tex” folder does not work in the c-bitmap shader. … oh well.
For other users looking for help:
Make sure the “tex” folder is moved to it’s “final resting place” before linking and globalizing.
Moving that folder later, of course breaks the link.
the combination of globalizing file path and option/alt dragging to content browser does the trick. Thanks for letting me know.
What is strange is that “globalizing file path’ creates a absolute path to the textures on your server, but the absolute path to your content browser “tex” folder does not work in the c-bitmap shader. … oh well.
For other users looking for help:
Make sure the “tex” folder is moved to it’s “final resting place” before linking and globalizing.
Moving that folder later, of course breaks the link.