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Messages - jojorender

Pages: 1 [2] 3 4 ... 17
16
Gallery / Re: Ninja Landscaping
« on: 2023-08-22, 05:01:58 »
Nice work! ...that foot...lol

17
[C4D] I need help! / Re: C4D camera calibration
« on: 2023-07-28, 14:16:08 »
Thanks Beanz!
The first tut was new to me. Need another beer to finish it but has some good info already.
I wonder if lens corrections tools (in camera & apps) mess with the image geometry so much that cam matching gets more difficult than it should be.
I’ll gladly let AI do this kind of task for me. Any AI tools out there for this?
 

18
[C4D] I need help! / C4D camera calibration
« on: 2023-07-27, 18:22:36 »
Hi all,
not a corona issue, but I need some help with C4D camera calibration tool.
I get mostly wrong focal length, cam position or crazy film offset values, even when I get all green “solved” marks.
Does anyone know a good tutorial?
I usually “eyeball” the cam but now I have a larger project putting furniture into existing images and I need a better way of calibrating the camera. Being a "little off" might still work in a large exterior scene but not in a small room.
Most images I get have no metadata and real cam/ lens info is not available.
I can get approx. room measurements from floor plans.
Any tips?

19
[C4D] Feature Requests / Re: Dock Cosmos in C4D UI
« on: 2023-07-18, 02:36:21 »
Works on macOS, maybe not on Windows.

20
[C4D] Feature Requests / Re: Dock Cosmos in C4D UI
« on: 2023-07-07, 20:03:24 »
Cosmos browser window is dockable like any other window.
Just drag into c4d layout and “save as startup layout”   

21
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-29, 18:16:02 »
my 64 core Threadripper is scoring about 15M
64c rippers usually in the 20M r's range... thermal throttling?

22
[C4D] I need help! / Re: Same colors in Photoshop as in VFB
« on: 2023-06-28, 19:15:52 »
Ok, here you can see my struggle. On the left its the picture out of the vfb and on the right you can see whats the pictures look like if i open them in photoshop.

I don’t know Windows but your screenshot shows the image in some finder/ explorer or whatever it’s called. That is most likely not able to show colors “correctly”…

Just as a general question, why do you need a exr / 32bit in PS workflow? Unless you do heavy comp work or you work in a color managed team… this is “overkill”.
PS is still not the “right” place to deal with 32bit files… even AE is a better place…

I do all my tone mapping in the VFB and then save a .cxr as a “master”
For additional retouching in PS, I export a psd or tif with all tone map baked in.
Just make sure you convert early on from linear profile to whatever you need at the end (probably sRGB)

 For color workflow in general:
At the end of the day it’s irrelevant what the image looks like on your monitor - what matters is what it looks like for your clients / end consumer. Yes, impossible to know… but very few 10bit/ Adobe RBG monitors out in the wild..
80-90% of my work is for real estate agents and it’s been a long time that I have seen my work printed. Most of these listings are viewed on a mobile device so I gave up on monitor calibration, color managed workflow and all that. My proofing monitor is now a iPhone and a iPad because they seem fairly consistent in their color calibration otb.
Of course this only applies to a one-man-show, if you work in a team you want to be on the same page…

23
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-28, 15:13:41 »
This means problems seem to occur with macOS 13 only ?
Well, so far there is only one benchmark for this cpu/ os combo and we don’t know if this was run on a idle system…
I ran a bench on I9 /Monterey - score as expected. https://benchmark.chaos.com/corona/v10/scores/891
I don’t have any Ventura nodes to test.

@Phil & masterzone
How long after updating did you run the bench? could some background indexing be the problem?

24
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-27, 20:26:04 »
Thanks Phil, forgot about the universal binary... had gpt explain to me how that works ;-)

25
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-27, 17:29:27 »
In the screenshot masterzone posted the 3,8M r/s score for I9-10910 caught my eye.
It’s running macOS 13.4… In comparison my I9-10850K running Mac OS X 10.15.7 comes in consistently in the 5,2M r/s range. Not sure what to make of this, since both CPU’s should be performing in the same range.
It’s been a while since we heard that a OS update boosted hardware performance, but I never heard of an update throttling performance.

@Phil
Is the benchmark running M chips “optimized”? I couldn’t find any Chaos statement about this and I wonder how this actually works. There is only one Mac installer. Does it have code to run “native” Intel AND “native” Apple Silicon?

@ Chaos
There was some discussion about M1 thermal throttling kicking in after 5 min or so.
Why is the benchmark restricted to 1 min tests? Would be great if this would be more flexible (set your own test time) to evaluate performance over time/ thermal stability.

26
[C4D] General Discussion / Bump enable
« on: 2023-05-19, 18:13:33 »
Why is the bump channel disabled by default?
How can I permanently set the default to “enable” in C4D?

What is the purpose of that “enable” checkbox anyways? LOL, yes it turns bump on and off, but why exactly?

27
I wanted to prepare a scene for you to test - “Save Project with Assets” and lots of assets are now missing in the newly created project. My original file renders fine in TR and doesn’t show any issues with missing textures. The usual shared shader / Corona bitmap issue.
I wouldn’t normally use the C-bitmap but unfortunately many cosmos assets use this shader... knowing it has issues.
I think fixing the many C-bitmap problems is more important than this region render issue.
Thanks anyway!

28
Thanks for posting a pic of the Chaos Corona team at work.
So, it’s just 1 guy in that "team"? That explains a lot…

29
[C4D] Resolved Bugs / Re: Possible Bug
« on: 2023-05-08, 16:11:51 »
don't worry, we haven't forgotten about it ;)
Damn, that’s usually code for “we’ll never fix it”… :-(

30
It’s one known issue of many, but the c-bitmap shader still gets “forced” onto us with cosmos assets. The screenshot is just 1 example…
 
As BigAl said, perform a thorough exorcism or kill it before it kills us.

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