Chaos Corona Forum
General Category => Gallery => Topic started by: EugeneDa on 2021-03-25, 13:03:46
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Hi
Test DailyBuilds
Thank you for the new Corona Physical Material. Now it's more fun to customize materials.
I would like to have control over the shadow terminator blur so that some materials look softer.
corona-7-3dsmax-daily-2021-03-22 | 3ds Max2020 | Ps CC
My Behance (https://www.behance.net/EugeneDanin)
(https://mir-s3-cdn-cf.behance.net/project_modules/fs/4111ff116162601.605c5ab48839e.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/fs/b0833e116162601.605c5ab487511.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/2800_opt_1/3cb2f0116162601.605c5ab486d49.jpg)
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How did you make the "fingerprints" on the materials with sheen? Is it a map used for sheen roughness? It looks awesome! :)
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How did you make the "fingerprints" on the materials with sheen? Is it a map used for sheen roughness? It looks awesome! :)
thx)
No, with sheen roughness this will not work. The result will be different.
I used the normal map to simulate the direction of the velvet nap. It's not correct, but it looks good. "Warning, mesh artifacts". I attach a screenshot of the material settings ;)
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It looks great, I didn't suspect a normal map would work so well here! :)
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I think the carpet / rug looks pretty good - can you describe your approach?
Ornatrix?
Corona Hair / Fur material?
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I think the carpet / rug looks pretty good - can you describe your approach?
Ornatrix?
Corona Hair / Fur material?
Only displacement )
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Oh is that the carpet material from the Corona Material Library?
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Oh is that the carpet material from the Corona Material Library?
no. Sometimes I even forget that the library of materials exists
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If you are able to share the material, that would be much appreciated - I'm investigating some different carpet generation techniques, e.g. displacement vs. Ornatrix.
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If you are able to share the material, that would be much appreciated - I'm investigating some different carpet generation techniques, e.g. displacement vs. Ornatrix.
You can do this yourself by mixing the displacement map through a mask, where the dark diffuse areas are shifted and the light ones are not. You can see a screenshot of the material, its setup is quite simple.
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That's why I'm asking - I'm curious about the displacement map.