Recent Posts

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The crash was caused by the 3ds Max Chamfer modifier and, according to our investigation, was not related to Corona at all.
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[C4D] I need help! / Multishader multipass masks?
« Last post by TeoRossi93 on Today at 17:00:43 »
Hey guys, is it possible to have a black/white mask for different colors in multishader material?
Like, I need a mask for the diamonds attached here, and a separate one for the emeralds.
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[Max] I need help! / Re: mapping help
« Last post by romullus on Today at 16:36:31 »
Hmm, it looks like there are some issues with this setup indeed. Corona to this day have troubles with handling complex refractive materials, so it's best to keep it simple to avoid potential issues. I made your glass and label with single material and decal should be working correctly now. You will probably need to fix your UV mapping, or masks, since there are some spillovers here and there, but i think you should be able to handle that on your own.
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[Max] Bug Reporting / Re: Corona 11 crash
« Last post by maru on Today at 16:25:01 »
Hi guys,

I have a similar issue with Corona 11.

Here is my topic.
https://forum.corona-renderer.com/index.php?topic=41611.msg219991#msg219991

On Friday I submitted my note to Chaos Help Center. I've still waiting for any response.

Adam
-----------
https://www.instagram.com/terton_rendering/
https://www.behance.net/terton
https://www.terton.pl

Can you share your ticket number? I could not find anything under your forum email address.


For Misshurika the ticket number was #226825 and the issue was related to overheating. The system stopped crashing after undervolting the CPU which lowered the CPU temperatures from 90+ to ~75C.

Please note that Corona cannot directly cause a system crash. It can cause a 3ds Max crash, but if the whole system crashes (e.g. a blue screen or restart), that would point to things like hardware or driver problems.
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[Max] I need help! / Re: I need help with creating material
« Last post by Simon11 on Today at 15:48:48 »
ok so there is another problem, my mapping randomizer is creating this weird thing like the black frame in textures, its regullar, do you know how to get rid of this ?
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Gallery / dvoryk | inspiration
« Last post by Stas Melnyk on Today at 15:14:33 »
dvoryk | inspiration

Hello to everyone who has shown interest in my work.
This project is called "dvoryk" - a cozy place to relax, where you can be alone with your thoughts. 
I hope you like my project.

Thank you for your attention.

3dsmax | Chaos Corona | Quixel

Email: stasmelnyk.cg@gmail.com 
Behance: be.net/stasmelnyk
Instagram: instagram.com/stasmelnyk.cg/
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This one is really important.
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[Max] I need help! / Re: I need help with creating material
« Last post by Simon11 on Today at 14:50:14 »
wow, that sound just like the answer to my problem, i have never done that, i mean converting image to bump and gloss but maybe it will work correctly you. I will post the resoult tommorow
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[C4D] General Discussion / Re: C4D 2024.4 Particles
« Last post by Beanzvision on Today at 14:46:48 »
I believe sprits were also rendered this way back then using the billboard technique. :)
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[C4D] Bug Reporting / Re: XRefs Generator and IR
« Last post by Beanzvision on Today at 14:42:09 »
Hi, thanks for the heads up. I have reported it.
(Report ID=CC4D-706)
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