Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: berbay on 2017-08-11, 12:35:12

Title: batch render with interactive light elements
Post by: berbay on 2017-08-11, 12:35:12
Hi all!!
I have a problem with batch rendering.

I want to render 2 image of same project with .cxr format. I want the first image with an hdri, second with a corona sky.  It seems very easy, but unfortunately I couldn't manage to do it.  So far I have achieved to receive 2 cxr. format output, but none of them have the interactive light elements. Somehow batch render erases them...

I would be really appreciate if anyone give it a try... 

thank you already...
Title: Re: batch render with interactive light elements
Post by: TomG on 2017-08-11, 17:33:02
I can confirm this, the batch render deletes light objects from the LightSelect render elements (it will leave the Include Environment checked or not, though). I was using Max 2018 in this case (as Max 2017 has borked its UI and won't show the Scene States dialog), and the Aug 9th daily build.

- Create simple scene, one CoronaLight, CoronaBitmap with HDRI as Max Environment
- Set up LightMix, and two LightSelect layers (one with the CoronaLight, one with nothing in it but Include Environment checked)
- Saved the Scene State with everything selected as components to save
- Changed the CoronaBitmap to CoronaSky for the Max Enviro
- Saved a new Scene State with everything selected as components to save
- On Batch rendering, I get the two Environment LighSelect cxrs showing correctly (one lit by the Sky, one by the HDRI). I also get the CoronaLight LightSelect files, but both are black. I get both LightMix cxr files, which correctly show illumination from both CoronaLight and Environment, but the cxr has no LightMix ability in the CIE.
- On checking Render Elements after Batch Rendering, the LightMix with the CoronaLight now shows <deleted> where it used to show the CoronaLight

Title: Re: batch render with interactive light elements
Post by: zollska on 2018-10-29, 09:02:23
Is there any solution for this problem? i just recently encoutered this and its really frustrating :-(
Title: Re: batch render with interactive light elements
Post by: maru on 2018-11-02, 12:27:34
Sorry, but we don't have any new findings yet. We will look into this ASAP.
Title: Re: batch render with interactive light elements
Post by: Vlad_the_rant on 2019-02-20, 16:06:25
This has been fixed in V3. Definitely not an issue in the latest Dailies.
Title: Re: batch render with interactive light elements
Post by: aurorafactory on 2019-03-13, 10:10:00
Hi
I upgraded to corona 3.0 yesterday because all the lights in my render elements were being erased in the dialog and tried to batch render a scene- I removed all the routes from each render element and I'm still getting everything erased. Also created a new render preset with corona 3.0 before trying to batch render. I'm using 3dsmax 2016
Am I missing something else?
thanks
Title: Re: batch render with interactive light elements
Post by: maru on 2019-03-14, 15:38:24
Hi
I upgraded to corona 3.0 yesterday because all the lights in my render elements were being erased in the dialog and tried to batch render a scene- I removed all the routes from each render element and I'm still getting everything erased. Also created a new render preset with corona 3.0 before trying to batch render. I'm using 3dsmax 2016
Am I missing something else?
thanks
Can you explain what exactly you did and what exactly happened, so that we can try reproducing it?