Okay, here we have a new version.
a lot has changed in this version. We now use the newest API. All the changes result in some incompatibilities with older scenes.
For that reason there are no example scenes for this version, I will have to setup new ones. For the same reason there are no docs any more.
The pdf is really outdated. Plese refer to
https://corona-renderer.com/doc/ most of the info is valid for 3dsmax and as well for mayaToCorona.
A few elements are not yet readded. e.g. the saving and resumig rendering does not work at the moment. It will work again in the next release.
The corona framebuffer is disabled as well in this version until I find the time to implement it correctly.
We have no version for Maya2014. I was unable to compile it correctly with the newest API.
Here is a (I fear incomplete ) list what has changed.
- reworked the CoronaSurface UI
- fixed render stamp visibility
- added light directionality
- added mesh/area light double sided option
- fixed some physical sky problems
- added area light render attributes
- added texturing for area lights
- redesigned render globals UI
- added wire/AO/Sky shader
- reimplemented coronaMap for image files like IBL with colorBalance and placement
- implemented the new Maya2016 Hypershade material viewer
Some workflows have changed:
- Corona sky is now a map instead of a hard coded setting in the render globals. If you want to use a sky shader, simply create a sky
- round corners is now a seperate node wich should be connected to the bump attribute of the corona shader. This has to be done via connection editor, the normal connection via bump will create a 2d bump node by default.
- if you want to mix round corners and normal bump, then you can connect the outNormal of a 2dBump node to the normalCamera input of the roundCorners node. This should work, but it only works this way not vice versa.
- we have a wire and ambient occlusion shader, but these cannot be freely combined with maya shading nodes, they will only work if they are directly connected to a corona surface.
I expect that you will encounter some more bugs in this release because of the amount of changes.
Please test as hard as you can and report any problem you have.
Layered shading does not yet work correctly, I try to fix it for the next version. Please test the Maya2016 Hypershade material viewer, I had some issues with not updating materials correctly here, please check if you encounter the same issue.