Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524418 times)

2020-02-04, 18:19:50
Reply #735

Yuriy Bochkaryov

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2020-02-04, 18:26:06
Reply #736

davemahi

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I have some new idea for Corona, i think. Some fake option for sun, that help us to make situation, when sun light will go through the clouds
OR New sky model - with clouds. I never saw render engine with this option.

how about something like this? I always thought Corona had an opportunity to do something better with the standard Sun and Sky systems in renders that are pretty limited and boring to use.

https://80.lv/articles/upcoming-ue4-plugin-hemisphere-skies/

2020-02-06, 20:54:04
Reply #737

marchik

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anyone want this feature in poll?

parallax and decals are musthave for me) I hope we will see them)

2020-02-11, 16:05:48
Reply #738

Jpjapers

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Yeah this is a game changer. I saw some awesome stuff from Johannes Lindqvist with footprints. Not only that but the projection also works with the parallax mapping.
The image of the manhole cover is completely flat geo. No displacement. 100% material projection and parallax mapping.


EDIT: Just to add to this, i added an image of parallax mapping on a curved surface...

« Last Edit: 2020-02-12, 15:03:23 by Jpjapers »

2020-02-12, 14:52:31
Reply #739

Yuriy Bochkaryov

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I already tried it, it works great and looks amazing, the detailing is excellent ))

2020-02-12, 15:09:31
Reply #740

lupaz

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How does it handle microdetail? Do you know?
So for things like this:

2020-02-12, 20:27:35
Reply #741

Jpjapers

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How does it handle microdetail? Do you know?
So for things like this:
<Snip>

Like this

2020-02-13, 13:27:58
Reply #742

agentdark45

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How does it handle microdetail? Do you know?
So for things like this:
<Snip>

Like this

Damn, this is nice. Is this parallax vs the regular bump mapping? How fine can you go before it breaks?
Vray who?

2020-02-13, 16:24:46
Reply #743

lupaz

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Yeah. I really would love to see the Corona team working on improving the bump map. As Mick Jagger said: "I can't get no satisfaction" with bump as it is currently implemented. Especially when displacement is not that great either in Corona IMO.

2020-02-14, 17:52:46
Reply #744

Jpjapers

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Damn, this is nice. Is this parallax vs the regular bump mapping? How fine can you go before it breaks?

No idea i just asked in their fb group and the developer posted the examples i asked for.

2020-02-28, 15:49:12
Reply #745

JViz

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the new shader just got cancelled. V-ray light cache is introduced. merging the two renderers is inevitable it seems.
Although a purist, my work is anything but.
https://www.behance.net/ImageInnate

2020-02-28, 16:06:49
Reply #746

lupaz

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2020-02-28, 16:15:21
Reply #747

lupaz

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From V-ray's website: "The light cache does not work very well with bump maps."
We're all kind of looking for better bump mapping. Right?
How is the addition of light cache be a plus for us?

2020-02-28, 17:51:14
Reply #748

Jpjapers

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the new shader just got cancelled. V-ray light cache is introduced. merging the two renderers is inevitable it seems.

So no PBR shader?

2020-02-28, 18:16:43
Reply #749

rozpustelnik

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Also, still no aerial perspective.