Author Topic: [ARCHIVE] Pre 1.0 Daily builds changelog  (Read 17210 times)

2015-02-03, 00:35:13
Reply #75

Ondra

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  • added proper freezing of inactive render parameters for bidir
  • fixed crashes when drag&dropping bitmaps into CoronaMtl slots with “Show in viewport” active
  • added direction offsets to AO (XYZ bias)
  • fixed VFB not updating sometimes - now "Enter" should always force update
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-09, 01:12:13
Reply #76

Ondra

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  • added displacement support for xref, scripted, and shell materials
  • body objects now render correctly
  • cylinder light is now visible when creating
  • fixed crashes when setting time limit really high
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-11, 00:28:19
Reply #77

Ondra

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Some interactive rendering bugfixes. Any testing is appreciated:

  • Fixed bug preventing removing global volume material in IR mode
  • Corona interactive now respects “render hidden geometry” and “displacement” switches of render settings. Although because of the way 3ds max works, render dialog needs to be closed for the change to take effect.
  • “resume render/start interactive/render only elements” buttons will now properly freeze when already rendering
  • made pass limiting for interactive work again - needs testing
  • Fixed IR crashes/non-updates when removing/adding environment map
  • fixed crashes when resetting/loading different scene with IR running
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-11, 20:54:05
Reply #78

Ondra

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  • interactive now reacts to globalMtl changes
  • interactive now reacts to image filter changes
  • interactive now reacts to cameramod shutter speed changes
  • fixed bug with interactive + scatter
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-13, 02:53:59
Reply #79

Ondra

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  • displacement water level is now optional, so it is not applied to EXRs with negative values by default
  • fixed displacement subdivision rates for HDR displacement maps
  • fixed crashes when switching map inside CoronaScatter
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-13, 21:33:46
Reply #80

Ondra

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  • interactive fixed speed problems (the difference should be HUGE)
  • interactive: fixed hair&fur modifier
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-14, 23:49:52
Reply #81

Ondra

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  • removed some of the motion blur stuttering when 3dsmax time precision limit is hit
  • fixed interactive + xref scenes
  • doubleclicking image in VFB will fit the VFB to its size
  • fixed crash when Falloff in fresnel mode is plugged inside IOR CoronaMtl slot
  • MUltimtl on/off works correctly when submtl IDs are changed inside the multimtl
  • fixed date in CoronaRenderer.CoronaFp.getCoronaVersion()
  • made render() maxscript command work
  • made substance work with noninteractive rendering. It remains broken with interactive rendering, though, and probably cannot be fixed.
  • fixed CScatter sometimes creating not-so-random distributions
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-15, 21:55:59
Reply #82

Ondra

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  • made multitexture in bercontile mode work (in regular rendering, not interactive)
  • fixed bidir/VCM being too blurry with image filters
  • improved sampling of dim reflections on diffuse/refractive surfaces
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-24, 22:22:22
Reply #83

Ondra

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RC3:
  • some tooltips wording improved
  • fixed assert when closing licensing and DR server from tray
  • renamed DrConfigA7.2 to DrConfig-1.00
  • fixed crashes with displacement + bitmap textures
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-28, 15:53:17
Reply #84

Ondra

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ok, lets try first daily build after the release.

Changelog:
- Changed the VFB sidebar to be on by default
- Possibly fixed some of the hangups on scene parsing. Testing will be necessary to see if there are still any problems left
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)