Author Topic: TX Files  (Read 19970 times)

2015-08-13, 23:49:27
Reply #15

hugojackson18

  • Active Users
  • **
  • Posts: 36
    • View Profile
Here you go.

Just to be clear, the only thing i have to do is put those 2 lines of code into the script editor, python and run it, right?


2015-08-14, 09:41:12
Reply #16

haggi

  • Moderator
  • Active Users
  • ***
  • Posts: 335
    • View Profile
Yes, exactly, that should work. I'll have a look.

2015-08-16, 13:32:00
Reply #17

haggi

  • Moderator
  • Active Users
  • ***
  • Posts: 335
    • View Profile
Oh, yes, I simply oversaw that you path to the image files contains spaces what is often a source for problems. I fixed the script and in the next release it will work better. Meanwhile you can simply put the texture in a path which contains no spaces.

2015-08-20, 00:14:45
Reply #18

hugojackson18

  • Active Users
  • **
  • Posts: 36
    • View Profile
no waaaay, bloody stupid spaces. I never spaces at work on Linux but Windows is full of them... I'll be careful with this. Thanks!

2015-08-25, 02:03:09
Reply #19

hugojackson18

  • Active Users
  • **
  • Posts: 36
    • View Profile
Right so I managed to create the tx files, replaced the file paths but it's still pretty slow. I don't understand why on the benchmark scene, I can render the whole thing in 2min but a simple scene with one object takes forever...

2015-08-25, 12:40:51
Reply #20

haggi

  • Moderator
  • Active Users
  • ***
  • Posts: 335
    • View Profile
Which benchmark scene do you mean?

2015-09-03, 18:54:53
Reply #21

hugojackson18

  • Active Users
  • **
  • Posts: 36
    • View Profile
Alpha 1,0 benchmark. On my computer it's really fast, but in my simple scene, with 4 8k maps tx, it takes forever. i dont understand