Author Topic: Background Set as screen, showing as a Cube?  (Read 4156 times)

2013-04-25, 23:42:38

kumodot

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I´ve set the Direct Visibility Overide to show a Background Plate. I am using an HDR for light/reflections on the enviroment...

    Take a Look. It´s showing a CUBE on the output render?! :(

     
« Last Edit: 2013-04-28, 15:48:13 by kumodot »
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2013-04-28, 12:10:22
Reply #1

Ondra

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I cant reproduce it, can you post a scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-28, 15:47:46
Reply #2

kumodot

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Sure, i will upload it tomorrow. :)
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2013-05-02, 23:05:51
Reply #3

Ondra

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well?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-03, 10:27:50
Reply #4

kumodot

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Sorry, too much work, i´ve didnt had the time to upload it. I´ll do it tomorrow. Something that i´ve noticed is that i have 2 or 3 cameras on this scene. The problem occurs just with 1 or 2 cameras, there´s one camera (the first i´ve created) that´s rendering ok.

     
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2013-05-03, 23:45:57
Reply #5

kumodot

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 Heres the "buggy" file...

   There´s 4 cameras on this project. There´s only one working as expected (Screen BG filling the entire screen), the other 3 cameras shows a "cube" on the render...

    Just open Material Slate, and pick a texture for the BG material... Render Camera 1 and then render any other camera...
     Max 2013, corona V4

   TKS !

well?
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2013-05-04, 13:29:11
Reply #6

Ondra

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Thanks for the scene, fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-05, 00:50:10
Reply #7

kumodot

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Thanks for the scene, fixed

   Yes !
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