release 0.37
- switched to new Corona API with new license procedure
- fixed a crash if motion blur is turned off and a object has motionblur turned off as well
- fixed the case where one shader is assigned per face (what handles maya differntly than one shader for one object)
- fixed a crash which occured after changing the image resolution after a rendering. #183
- fixed rendering template objects. #184
- fixed wrong IPR execution
- reimplemented reusing previous defined shader data (helpful for scenes with a lot of objects)
- improved texture handling
- implemented corona intern shader swatch preview
- restructured module file
In the output window there should now appear logging informations.
The shader preview now is created with the Corona internal shader preview and should be better.
Texture handling. OpenImageIO/OSL is quite slow with larger texture files. It is recommended to use tiled and mipmapped files created with maketx.exe instead of the original ones.
There is no automatic conversion done yet, but I'll create a script to simplify the workflow. Meanwhile if you want to try it, you can convert the files with:
maketx.exe -v -oiio -o outputFileName.exr originalFilename.ext
e.g.
mayaToCorona/bin/maketx.exe -v -oiio -o myConvertedImage.exr someConcreteTexture.tif
The output file extension has to be .exr. That's important. Then you can load the images in maya and replace the original ones.
In a future version, I'll streamline the workflow so that you can simply turn on the file optimisation in the renderglobals and let the plugin do the rest.
As usual, please report any problems as exact as possible.