Hello, I'm interested in how Corona handles distributed rendering over its nodes and specifically how it deals with the sending of 3rd party shaders and compatibility. Im a VrayforC4D user and have the Corona C4D Alpha, which shows great promise. I love the combination of simplicity and very high quality. I dont use DR with VrayforC4D as unfortunately you can't use the native C4D shader system or third party shaders even though you can use them fine in the host app and I use them in all of my work. I would have hoped that vray DR would have worked by the host workstation packaging everything internally as it would do for a local render and right at the point of hand over to the render engine it also sends that out to the waiting nodes. But for whatever reason it will only work with vray native shaders which is a mighty limitation in the system.
Does corona DR render everything the host workstation can render - i.e. there isn't any worries about if a shader is DR compatible or not, and if it works locally it works over the network? Im hoping it will work that way as at the moment it just uses the standard c4d shader conventions and layers and even third party shaders with no special corona specific materials. Thanks for any insight into this.
Cheers