Author Topic: Daily Builds 1.0 - 1.4  (Read 248708 times)

2015-09-16, 09:16:43
Reply #450

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8837
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Hey antanas, solution 1 is already there in material converter and something similar like solutions 2 and 3 is already requested in appropriate board ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-09-16, 11:03:09
Reply #451

karnak

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 76
    • View Profile
I think that those issues should be fixed by the user (possibly via scripting for large scenes).
To me the Error window's job is to point out errors, fixing them is up to the user.
Corona Academy (May 2017)

2015-09-16, 11:54:44
Reply #452

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
you are correct, but it is always nice to make the fixing faster and easier ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-16, 14:12:10
Reply #453

antanas

  • Active Users
  • **
  • Posts: 269
  • Hmm ...
    • View Profile
you are correct, but it is always nice to make the fixing faster and easier ;)
Those are my thoughts exactly ))

2015-09-20, 21:44:39
Reply #454

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Hi,
I'm using now build from 14-09-2015 and I have two problems:
1. Max crashes if it makes autosave during the rendering more or less big scenes. I've checked memory usage - it takes about 1/3 of the RAM I have (32 Gb) for rendering the scene and autosave doesn't make any peaks when it starts. In the moment when autosave starts Max just shuts down with offer to send error report to Autodesk. I've noticed this problem about month ago, so I just switched off autosave before rendering.
2. Today I've noticed that MultiTexture map from CG-Source doesn't work in Object mode. If this mode chosen it works as in Material ID mode. In new scenes I can use CoronaMultiMap, but I have to work with older scenes where I used MultiTexture map quite alot, and MultiTexture map has some useful features I'd like to use in new projects also.

BTW, if I find some bug using daily builds where it's better to make a report about it - here or in Bug Reporting section?

Thanks

2015-09-20, 21:48:50
Reply #455

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
use mantis, provide the minidump
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-20, 22:34:52
Reply #456

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
use mantis, provide the minidump
Can't login to MantisBT... Should I have another account there?

2015-09-20, 22:55:27
Reply #457

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
use mantis, provide the minidump
I've sent report and minidump to mantis
Thanks

2015-09-22, 11:41:33
Reply #458

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
New daily build is out - fixes quite a lot bugs, including some performance problems, so give it a try: https://forum.corona-renderer.com/index.php?topic=7238.new#new
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-22, 14:05:48
Reply #459

kregred

  • Active Users
  • **
  • Posts: 58
    • View Profile
Test build 2015-09-22
every day better and better)
p.s.  In scene three types of light sources, disc\sphere\cylinder + PFlow with self-luminous material.

2015-09-22, 18:22:24
Reply #460

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Tested new build 2015-09-22
The problem with CoronaMultiMap (https://forum.corona-renderer.com/index.php/topic,9264.0.html) has gone at least in my test scene.
Thank you!

Unfortunately autosave during the rendering still crashes Max, now without offer to send the error report. MultiTexture map from CG-Source doesn't work in Object mode still
« Last Edit: 2015-09-22, 18:56:37 by Bormax »

2015-09-22, 20:18:49
Reply #461

VASLAVO

  • Active Users
  • **
  • Posts: 295
    • View Profile
Cant even open a big scene, try 3 files already with no success, revert to daily 08-27 its opens ok

2015-09-22, 20:23:16
Reply #462

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
New hourly build - https://forum.corona-renderer.com/index.php/topic,7238.msg61445.html#msg61445

Cant even open a big scene, try 3 files already with no success, revert to daily 08-27 its opens ok

Lets go through the usual checklist - RAM OK? What exactly happens? Screenshots? Minidump if it crashes? Can you upload the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-22, 22:22:07
Reply #463

atelieryork

  • Active Users
  • **
  • Posts: 283
    • View Profile
    • Atelier York
Can't wait to try the new build. Those improvements to light sampling look amazing! We've been having a lot of issues with that, so this should be significant.
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-09-22, 22:30:26
Reply #464

VASLAVO

  • Active Users
  • **
  • Posts: 295
    • View Profile
Ram perfect, 64 gigas, dual xeon 3.6mhz, il says if i want to auto save an thats it, i re open and happens again and again, im recolecting bitmaps and saving it as zip file right now, where to ulpoad it? only at one time it says that i was getting out of ram but wad on a 32 gigas machine, but its only opening so i dont know how this is possible, havent even render yet.