Author Topic: Baby room  (Read 26188 times)

2013-04-04, 13:55:51
Reply #15

Ludvik Koutny

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If you could post your settings, maybe something can be done about DoF convergence :)


2013-04-04, 14:01:01
Reply #17

Ondra

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btw by setting internal res. to 1 you'll cut the memory usage to 25%, but you won't get antialiased highlights...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-04, 14:02:55
Reply #18

cecofuli

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Maybe for my heavy external project, highlights are not so important ;-) Good to know.

2013-04-04, 14:03:52
Reply #19

Ludvik Koutny

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About that DoF. Try to set PT samples to 4, and random sampler in debug settings to 5D High-D + PRNG. That should get you faster DoF. Also you might not need that high positional sensitivity for HDcache...  even 30 is quite enough ;)

2013-04-04, 14:04:51
Reply #20

cecofuli

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2013-04-04, 14:07:08
Reply #21

Polymax

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Caustic in vray very approximated because it is calculated by LightCache. Here are a few different algorithm, which allows you to get a much better caustic and even from light sources.
Corona - the best rendering solution!

2013-04-04, 14:09:40
Reply #22

cecofuli

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You can obtain a very detailed caustics in VRay ;-)



2013-04-04, 14:11:21
Reply #23

Ludvik Koutny

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I too do not think that Corona has better caustics solution than Vray at the moment :)

2013-04-04, 14:20:27
Reply #24

Polymax

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I'm not talking about the caustics by photons;). Or it's GI caustic?
Corona - the best rendering solution!

2013-04-04, 14:22:39
Reply #25

cecofuli

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These are a progressive caustics, not GI caustics. LINK
About GI caustics, yes, never used in VRay! A lot of fireflies and nothing more.
« Last Edit: 2013-04-04, 14:24:23 by cecofuli »

2013-04-04, 14:39:16
Reply #26

Ondra

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Since the glass is black I am guess light tracing, or very naive photon mapping? Corona has that too :D http://corona-renderer.com/img/gallery/full/zipper-caustics.jpg
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-04, 14:41:06
Reply #27

cecofuli

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Keymaster, I don't know. In my ol dthread (in my forum) you can download a videotutorial

2013-04-04, 17:56:20
Reply #28

maru

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About render settings. Setting a higher lights samples multiplier could speed things up? Yes? No?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-04-04, 18:06:45
Reply #29

Ondra

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About render settings. Setting a higher lights samples multiplier could speed things up? Yes? No?
maybe ;)

(if there are no portals involved)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)