Author Topic: Baby room  (Read 26138 times)

2013-04-03, 23:25:54

cecofuli

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Hi,
my first project done with Corona.
Sorry, the room is not so "cool" ^__^ . But it was just a test to understand how Corona works.
It was an old scene modeled and textured  from my friend with VRay.
I just convert from VRay to Corona, change the bed, the pillows and add the blu carpet.







« Last Edit: 2013-04-04, 08:56:15 by cecofuli »

2013-04-03, 23:31:15
Reply #1

Tom Zamorin

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Super!!!

2013-04-04, 01:08:54
Reply #2

Ludvik Koutny

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To me it looks very nice, like a lot of work has been put into it which paid off. ;)

2013-04-04, 10:33:47
Reply #3

jjaz82

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hi cecofuli
very nice render :)
render time?

2013-04-04, 10:37:52
Reply #4

cecofuli

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(*) 9 hours for the first at 6000px (during the night)
(*) 4 hours at 2500 px. But after one hours and half was ok. But the DOF is not very clean..  Look the last picture, on the right side.

I have my machine free, so I run as much as I can.
Usually, in VRay I render 3 hour for these renders.

All resize at 1920px. No noise reduction. Some little post.
« Last Edit: 2013-04-04, 10:40:07 by cecofuli »

2013-04-04, 10:39:56
Reply #5

jjaz82

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ok thanks

2013-04-04, 11:13:27
Reply #6

maru

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Why do you say it's not cool? I think it's AWESOME! Everything is perfect - models, textures, materials, lighting. Only one thing bothers me - how do you open the wardrobe that is touching the desk/bed? Also, can you even seat by this desk or is it some crazy moving machine? :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-04-04, 11:40:11
Reply #7

cecofuli

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I don't know. the 3d model is not mine :) It comes from the company.

Here some WIP.

(*) MSI looks like a VRay GI caustic. So, with high MSI we can see the caustics generated by GI (not caustics from glass)
(*) MSI is a "threshold" and VRay GI caustic is only ON or OFF.
(*) MSI high = more GI caustic = more noise but better quality.
(*) MSI 00 = a lot of firefly







« Last Edit: 2013-04-04, 12:12:46 by cecofuli »

2013-04-04, 11:59:22
Reply #8

maru

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You are right. But it also affects glass caustics. Basically it's pretty much what it says - maximum allowed sample intensity.

btw, just visited your website and I'm speechless.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-04-04, 12:11:46
Reply #9

cecofuli

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Thank you ^__^ I would like to use Corona for some exterior project.
But I'm a little bit worried cause Corona VFB eats a lot of RAM. And my exterior are very complex (I use a lot Multiscatter)

2013-04-04, 13:14:21
Reply #10

Ondra

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Don't worry about the multiscatter part, Corona can render instances fast and efficiently (with low memory usage) ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-04, 13:38:09
Reply #11

michaltimko

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Hi Cecofuli, nice images you have posted here :)
Also....i bought your book years ago!
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2013-04-04, 13:41:32
Reply #12

cecofuli

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I know, but in my test, if I lunch a 5000 px render, Corona uses, just for VFB, 4-5 GB of RAM!
For this scene, Corona eats 14 GB RAM. Too much in my opinion.
I don't know what happen with a scene like this
But, I have to try ;-)


2013-04-04, 13:48:47
Reply #13

Ondra

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yes, I know I'll have to rework VFB in the future... probably with reintroduction of (progressive) bucket rendering and better contrast function/some tonemapping curves. But for now I'm doing more urgent features like IES and DR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-04, 13:50:43
Reply #14

cecofuli

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