Author Topic: [April fools] Alpha v5 released!  (Read 12575 times)

2013-04-01, 13:51:31

Ondra

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Hi all,
since Alpha v4 contained some serious bugs, I've decided to release next alpha faster than usual, after adding just single major feature - IES lights (both both v-ray and mental ray IES light objects are supported).

It is subject to the Corona licence/disclaimer. The installation instructions are here.

Below is a list of the most significant changes. There were also lots of small bugfixes/performance improvements/tweaks:
    • IES lights supported
    • multiscatter + forestpack support
    • Fixed long transforming vertices bug
    • Fixed bug saving cropped images/not saving 16bit exr/tiff
    • panorama exporter support added
    • override material supports include mode
    • fixed “camera clipping + HDcache” bug
    • Slow viewport when CoronaSun set to "From Sky"
    • fixed faceting when using extreme bump
    • multithreaded enviro lights parsing for improved scene build performance

Installation: select your 3dsmax version, copy over the files (there is one new shared library, Corona_IES_parser.dll, that goes to 3dsmax root)
Download it here: corona-renderer.com/stuff/Alpha5.zip

This is an April fool's prank, the build plays the Rickroll video instead of rendering
« Last Edit: 2013-04-11, 21:49:12 by Keymaster »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-01, 13:56:52
Reply #1

hglr123

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Thanks mate!

2013-04-01, 14:00:35
Reply #2

ecximer

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:D
sorry for my english

2013-04-01, 14:04:17
Reply #3

kregred

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A cruel joke! : D
« Last Edit: 2013-04-01, 14:19:56 by kregred »

2013-04-01, 14:04:42
Reply #4

DiMmEr

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wow! thank you Ondra!!! =D

2013-04-01, 14:08:44
Reply #5

Polymax

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Hard!!! :D :D :D adrenaline jumped!
Corona - the best rendering solution!

2013-04-01, 14:12:18
Reply #6

shadowman

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Uh-oh! (:

2013-04-01, 14:15:39
Reply #7

ecximer

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Well as, all little fools already here were marked? :)
sorry for my english

2013-04-01, 14:34:23
Reply #8

Polymax

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When release real alpha 5, no one will believe)))
Corona - the best rendering solution!

2013-04-01, 14:38:13
Reply #9

Chakib

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When release real alpha 5, no one will believe)))

IEs lights makes me hungry so i will believe it anyway :(

2013-04-01, 14:58:40
Reply #10

zouhair_psi

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thank you :)

2013-04-01, 15:42:43
Reply #11

ecximer

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Oh! E-e-e-ey!
sorry for my english

2013-04-01, 16:16:39
Reply #12

9ijiyhb

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Oh! E-e-e-ey!


looks photoreal ! how many passes ?

2013-04-01, 16:37:35
Reply #13

Chakib

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looks photoreal ! how many passes ?
Every move is a pass so calculate, he's using a high motion blur  and  DR-UG 3D-STFU NOP solver in debug mode for better noise shaking.
« Last Edit: 2013-04-01, 16:40:03 by Chakib »

2013-04-01, 16:49:31
Reply #14

ecximer

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looks photoreal ! how many passes ?

Considering resolution about a microsecond on a frame )
sorry for my english