Author Topic: First try on a production (simple conversion)  (Read 4907 times)

2013-03-28, 15:30:31

dgsantana

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Here our first try, i are trying to push the use in this new work. For now no material work done. Scene is was setup for vray.

UPDATED: With basic materials and more time.

Best regards,
Daniel Santana
« Last Edit: 2013-03-28, 18:58:19 by dgsantana »

2013-03-28, 16:04:48
Reply #1

dgsantana

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One question, does the corona clipping modifier for cameras work for the hd cache? When calculating it appears to show only the wall (without clipping applied).

Best regards,
Daniel Santana

2013-03-28, 16:27:01
Reply #2

Ondra

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you have to set "writable passes" to 1 and "precomp amount to 0". There is a bug that was already fixed, but is not in the public release yet.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-28, 16:31:45
Reply #3

dgsantana

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Thank you for the fast reply. I doing another space for the same project that was having problem getting splotch free render with vray (with crazy options) in a reasonable amount of time.
I will post the progress.

Best regards,
Daniel

2013-03-28, 16:52:19
Reply #4

dgsantana

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Another test from another space, it was slow but i was doing another things in another max session.

Best regards,
Daniel

2013-03-28, 17:18:37
Reply #5

dgsantana

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Another question after a few renders i get this on the custom framebuffer. I'm on win 8x64 3dsmax 2013+x64.


2013-04-04, 22:00:30
Reply #6

olejka2k

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this is a known bug also, just minimize and maximize frame buffer.