hi, i have a little problem with itoo-forest. it is not possible to unable the visibility of forest- trees to camera in object properties! as soon you hit render they appear again . . . any solutions?greetz jörg
I'm really keen to be able to fully use forest pack with corona as well. Do I understand correctly that it will require input/changes from itoosoft as well?I've already emailed a contact at itoosoft to see if they can prioritise it ;)Peter
Quote from: peterguthrie on 2013-11-20, 17:00:47I'm really keen to be able to fully use forest pack with corona as well. Do I understand correctly that it will require input/changes from itoosoft as well?I've already emailed a contact at itoosoft to see if they can prioritise it ;)PeterDepending on what you mean. The scattering is supported in all recent versions.
yeah, they just said it is too complicated to bother implementing. I think it should not be that hard, implementing multiscatter map later on was very easy. You can try convincing them, perhaps you have better pull ;)
I'm sorry but technically it's not possible. Forest uses two methods to support the render engines:a) If the engine provides a SDK, we write the implementation (VRay, Mental Ray and Maxwell Render). b) In other cases (VRay-RT, Arion Render, Octane, Thea Render and Corona Render), we provide an interface to their developers, so they can read the Forest items and instanciate them (simple scattering).Forest Color requires to write a custom material shader, so it's supported only if the SDK is available and it allows this type of shaders (currently VRay and Mental Ray).
ok, I'll contact the guy
Quote from: Keymaster on 2013-11-21, 11:18:17ok, I'll contact the guy:) fantastic!
Peter, it's nice to have you on board. Did you see my post at the bottom of page 4? I know it's not a complete solution but it's a way to make some of the color variation possible already.