Author Topic: Added support for Multiscatter, ForestPack  (Read 61927 times)

2013-10-02, 12:35:35
Reply #60

st.germain

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hi,
 i have  a little problem with itoo-forest.
 it is not possible to unable the visibility of forest- trees to camera in object properties!
 as soon you hit render they appear again  . . . any solutions?

greetz jörg

2013-11-20, 17:00:47
Reply #61

peterguthrie

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I'm really keen to be able to fully use forest pack with corona as well. Do I understand correctly that it will require input/changes from itoosoft as well?

I've already emailed a contact at itoosoft to see if they can prioritise it ;)

Peter

2013-11-20, 17:16:58
Reply #62

Ondra

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hi,
 i have  a little problem with itoo-forest.
 it is not possible to unable the visibility of forest- trees to camera in object properties!
 as soon you hit render they appear again  . . . any solutions?

greetz jörg
I'll take a look

I'm really keen to be able to fully use forest pack with corona as well. Do I understand correctly that it will require input/changes from itoosoft as well?

I've already emailed a contact at itoosoft to see if they can prioritise it ;)

Peter
Depending on what you mean. The scattering is supported in all recent versions.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-20, 18:26:40
Reply #63

peterguthrie

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I'm really keen to be able to fully use forest pack with corona as well. Do I understand correctly that it will require input/changes from itoosoft as well?

I've already emailed a contact at itoosoft to see if they can prioritise it ;)

Peter
Depending on what you mean. The scattering is supported in all recent versions.

sorry, just realised my post made no sense.

I meant to talk about the forest color map specifically

2013-11-20, 18:36:41
Reply #64

Ondra

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yeah, they just said it is too complicated to bother implementing. I think it should not be that hard, implementing multiscatter map later on was very easy. You can try convincing them, perhaps you have better pull ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-20, 18:42:56
Reply #65

peterguthrie

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yeah, they just said it is too complicated to bother implementing. I think it should not be that hard, implementing multiscatter map later on was very easy. You can try convincing them, perhaps you have better pull ;)

already got someone on it ;) supporting corona should be top priority!

2013-11-20, 18:54:10
Reply #66

peterguthrie

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also posted in the itoosoft forum.. just to keep up the pressure :)

2013-11-20, 19:16:53
Reply #67

DeadClown

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grmpf...
I'd love to reply to the topic but I don't seem to be able to write any posts in this forum (as far as i can remember those guys were unlocking my account ages ago...)
Any sufficiently advanced bug is indistinguishable from a feature.

2013-11-21, 10:53:51
Reply #68

peterguthrie

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reply from Itoosoft:

Quote
I'm sorry but technically it's not possible. Forest uses two methods to support the render engines:

a) If the engine provides a SDK, we write the implementation (VRay, Mental Ray and Maxwell Render).
b) In other cases (VRay-RT, Arion Render, Octane, Thea Render and Corona Render), we provide an interface to their developers, so they can read the Forest items and instanciate them (simple scattering).

Forest Color requires to write a custom material shader, so it's supported only if the SDK is available and it allows this type of shaders (currently VRay and Mental Ray).

2013-11-21, 10:56:19
Reply #69

Ondra

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I have an SDK now. But even without it it was possible to do with single simple existing method for multiscatter.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-21, 11:07:22
Reply #70

peterguthrie

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Great, so what do we need to do to make this happen :)

Carlos Quintero seems to be the guy to contact carlosqg@itoosoft.com

or should I just reply on the forum and say there is now a SDK and they should contact you?

http://forum.itoosoft.com/index.php?topic=1857.0

2013-11-21, 11:18:17
Reply #71

Ondra

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ok, I'll contact the guy
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2013-11-21, 11:27:48
Reply #73

vkiuru

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ok, I'll contact the guy

:) fantastic!

Peter, it's nice to have you on board. Did you see my post at the bottom of page 4? I know it's not a complete solution but it's a way to make some of the color variation possible already.

2013-11-21, 11:34:05
Reply #74

peterguthrie

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Peter, it's nice to have you on board. Did you see my post at the bottom of page 4? I know it's not a complete solution but it's a way to make some of the color variation possible already.

I did thanks. Maybe I should suggest that I use the multiscattertexture on the itoosoft forum as a way of spurring them into action ;)