Author Topic: Support for Fallof Shadow/Light  (Read 2994 times)

2014-12-01, 22:23:04

kumodot

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  Is it already supported ? There's any other way to simulate this ? I've tried using GradientRamp using Lighning as "Type". No sucess. :(
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2015-01-21, 01:34:22
Reply #1

Ondra

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this is not possible to reasonably implement, sorry
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-06-04, 04:23:38
Reply #2

kumodot

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Is it stills out of sight or impossible ?

    Octane render Supports it... ;(
   
   https://render.otoy.com/forum/viewtopic.php?f=21&t=23483

     
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2016-06-04, 11:14:45
Reply #3

Juraj

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Can we now input HDR B&W masks into the texmap slot ? Would this not create the same effect ? Although without control to it.
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2016-06-04, 11:36:47
Reply #4

Ondra

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Is it stills out of sight or impossible ?

    Octane render Supports it... ;(
   
   https://render.otoy.com/forum/viewtopic.php?f=21&t=23483

     

We recently made a change that would maybe make it possible to support... although I am still not sure what exactly the mode does (in photorealistic renderer)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-06-16, 00:32:58
Reply #5

kumodot

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Recently i need to mix two shaders using FallOf Shadow Light.

   I know that this means to "tweak reality" on a non-realistic way... FallOf Shadow/light saves the day at this point, but i know it´s not something we could expect from Photorealistic engines.
   
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