Author Topic: Feature requests  (Read 68993 times)

2014-10-10, 06:06:13
Reply #30

Javadevil

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I'd be happy with spline areas ( include and exclude ) with falloff .

2014-10-24, 11:43:50
Reply #31

cecofuli

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Hello,
I think one of the most important features is to have the possibility to make a color variation


2014-11-26, 11:18:25
Reply #32

antanas

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Hmmm I would think some LOD would be good to have - some distance from camera specified with randomized lod transition line one :)
See Gugilla's Groundwiz ( http://www.gugila.com/products_gw.php?ID=gw3 ) Or Carbon Scatter (
) for an inspiration - some really useful feature that one is ...
« Last Edit: 2014-11-27, 22:15:04 by antanas »

2015-03-08, 16:14:12
Reply #33

romullus

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ON/OFF button to temporarily turn off scattering when not needed.
Implemented.
« Last Edit: 2015-07-26, 11:25:24 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-03-11, 14:24:47
Reply #34

romullus

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Under Transformations there is checkbox Allign frame to normal. Could be more useful if could be driven by numerical input (from 0 to 100) or even better by colour with ability to assign texmap.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-03-23, 23:51:47
Reply #35

PROH

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It would be very useful to have some sort of collision control. A "strength" or a percentage control that allows you to vary the distance set by then bounding boxes.

As it is now, it is almost impossible to cover an area with grass without using an incredible large amount of collided objects. Using collision will reduce the number dramatically, but will always leave some empty spaces around every object - due to the bounding box. By reducing the collision "strength" it would be possible to make objects come closer only slightly overlapping, and thereby cover an area with less objects than now.

Regards.

2015-03-30, 15:04:44
Reply #36

3dbybrunolopes

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Corona Scatter can only use map channel 1 and doesn´t have an on/off feature?
« Last Edit: 2015-03-30, 15:15:08 by 3dbybrunolopes »
Senior 3D Artist and Technical Director

2015-03-31, 11:18:00
Reply #37

rsi

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Hello,
I think one of the most important features is to have the possibility to make a color variation

Yes, lack of color variation from bitmap is the main reason why I don't use Corona scatter, but I understand the 300 dollars argument.

2015-03-31, 11:19:49
Reply #38

cecofuli

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Now it's possible (Corona v1.0), thanks to the new CoronaMultiMap ;-)

2015-03-31, 11:38:22
Reply #39

rsi

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I have try it I'm able to have the color variation but not relative to a bitmap (use object colore in ms), how do You proceed?
Maybe i need to be moved to the I need help section.

2015-03-31, 11:49:02
Reply #40

cecofuli

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Just change the CoronaMultiMap Mode from "Material ID" to "Instance" and you can use "Mix amount" from 0-100 to mix the color. Very easy.

2015-03-31, 15:06:47
Reply #41

shadowman

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Offset for "Avoid collisions" option to control density.

2015-03-31, 15:36:57
Reply #42

rsi

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Thanks, I still don't get it maybe I'm doind something wrong, I have tried it but, the mixed maps always takes the UV from the instanced object, not the distribution's one. I have tested it with 2 UVW Maps without result. I would like to achieve that kind of variations (it's working with MS and FP):
http://msue.anr.msu.edu/uploads/images/5-23-wheat-field-BRUCE.jpg

2015-06-20, 23:36:30
Reply #43

Dervish

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Quote
Quote from: Adi on 2014-08-29, 00:43:48

    Quote from: vicnaum on 2014-08-28, 21:50:14

        Just make it Multiscatter+Forest


    My thoughts exactly :)

it is pretty bold to expect this one extra free plugin for a renderer to cover everything done by 2 scatter plugins costing about 300 euro each...

Ondra : Unless you ask the fairsaas users, if they were willng to pay a few extra euros per month, and you could integrate   a whole new corona scatter plugin or the names mentioned. :)

2015-07-26, 10:41:25
Reply #44

johnyboo

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Hello,

Are you plannig add more options to scatter tool?

I suggest a few:

1. Scatter count per square meter. Now all time when i change size of surface area, i must calculate new count parameter.
2. Something like EDGE option in forest.
3. Avoid collision percentage radius option.
3. Scatter on spline. For example if i want to scatter bushes along path. I think i cant do it now in current scatter tool.