Author Topic: Volumetric/SSS rendering playground  (Read 135452 times)

2014-08-11, 20:45:39
Reply #150

maru

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My awesome, completely noise- and flicker-free smoke. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-08-13, 10:00:41
Reply #151

Javadevil

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My awesome, completely noise- and flicker-free smoke. :)


LOoks like a great start,
whats the big white flickering noise ?
I thought it was the background showing through here and there but not sure.

cheers

2014-08-13, 10:32:14
Reply #152

maru

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There are holes in geometry and/or overlapping faces because blobmesh with displacement is involved ( :D ).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-08-13, 13:20:13
Reply #153

juang3d

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If final implementation will allow us to render volumes like fumefx or maya fluids (exported as advected particles or inside the maya plugin) this will be awesome!

:D Cheers.

2014-08-15, 01:24:39
Reply #154

Siahpoosh

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here is an fumefx and corona test :)

2014-08-15, 01:48:07
Reply #155

rafpug

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My awesome, completely noise- and flicker-free smoke. :)

here is an fumefx and corona test :)


Cool

2014-08-15, 08:33:40
Reply #156

Ludvik Koutny

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2014-08-15, 08:44:47
Reply #157

romullus

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Doesn't look like fumefx, more like regular pflow ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-08-15, 11:40:55
Reply #158

Siahpoosh

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you can convert your fume to mesh with frost and krakatoa . and if you have a mesh then you can assign a volume mtl to that .

2014-08-28, 14:20:37
Reply #159

pokoy

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Finally could test SSS today - works great!
Though it's tough to get through all the possible combinations and how settings relate, but the possibilities are endless.

Great job, once again!

2014-09-06, 22:01:58
Reply #160

vkiuru

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test with volumemtl...how can i do to add a map for simulate smoke noise?

Any pointers how you achieved such strong volumetrics? I guess it comes down to your environment being pretty dark?

EDIT: Can one make sunset-type of settings with this? I'm trying to wrap my head around the whole concept and it's proving a little difficult :)
« Last Edit: 2014-09-06, 22:10:18 by vkiuru »

2014-09-07, 10:15:49
Reply #161

maru

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Looks like the SSS effects don't work in newest (02.09.2014) build, am I right?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-09-07, 13:42:06
Reply #162

Stan_But

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Looks like the SSS effects don't work in newest (02.09.2014) build, am I right?

It's not a build for public - just automatically saving of the test versions in these folders like _2013, _2014, _2015 (;

2014-09-17, 08:09:06
Reply #163

ecximer

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Chakib :)

sorry for my english

2014-09-17, 19:16:27
Reply #164

paxev

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How does CoronaVolumeMtl works? Assigning it to a box with equivalent size to my interior scene doesn't do anything, everything gets black.