Author Topic: Volumetric/SSS rendering playground  (Read 134753 times)

2014-07-31, 16:09:08
Reply #90

steyin

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Is SSS in daily builds only?

2014-07-31, 16:59:33
Reply #91

Deivs

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Hi guys,
I did more tests...

2014-07-31, 18:27:48
Reply #92

jjaz82

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other test for simulate jade stone

2014-07-31, 19:19:40
Reply #93

maru

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How did you achieve this look of cracks inside the object? Mapped refraction?

I'm a blender newbie but some time ago I found this:
http://agus3d.blogspot.com/2012/05/blender-cycles-ray-length-node-output.html

There is this Light Path node that, if I'm not mistaken, lets you control what happens to rays that interact with object - for example map the length of rays. Is this possible in Corona? Mappable absorption distance?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-07-31, 22:48:54
Reply #94

Stan_But

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2014-08-01, 00:09:11
Reply #95

jjaz82

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How did you achieve this look of cracks inside the object? Mapped refraction?

I'm a blender newbie but some time ago I found this:
http://agus3d.blogspot.com/2012/05/blender-cycles-ray-length-node-output.html

There is this Light Path node that, if I'm not mistaken, lets you control what happens to rays that interact with object - for example map the length of rays. Is this possible in Corona? Mappable absorption distance?

interesting link.. in my case i simple put a map in translucency refraction and absorption channel.. tomorrow if you want i share the material.

2014-08-01, 05:06:46
Reply #96

kumodot

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   Today i was on the web and saw this image...
http://icdn2.digitaltrends.com/image/ifttt-2-625x1000.jpg
 I think... Juice ! Corona SSS. Lets go ! :)  I´ve changed a little bit. But it inspired me. I like the simple scenes too.
   So, i have a Juicy render now, too. ;)

   



     
Your Portuguese is worse than my english.
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2014-08-01, 08:20:19
Reply #97

Stan_But

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2014-08-01, 10:15:41
Reply #98

jjaz82

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hi Ondra it si possible post this new material in CML site or is premature?

2014-08-01, 13:06:17
Reply #99

maru

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and my try with fog
Ok... But it's not really volumetrically thinner and thicker, just brighter and darker, right? Or does it mean the same? How did you do this, anyway?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-08-01, 13:31:38
Reply #100

Stan_But

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and my try with fog
Ok... But it's not really volumetrically thinner and thicker, just brighter and darker, right? Or does it mean the same? How did you do this, anyway?

It's a BOX as media for material 'FOG'.
As you had wrote in here earlier with the camera in front of BOX. 'media BOX' with camera in it don't give the same result. Even if to set the same 'FOG material' in the Global volume material.

2014-08-01, 14:13:37
Reply #101

maru

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It's a BOX as media for material 'FOG'.

media BOX' with camera in it don't give the same result.

What. So it is a box or global volume?
I just wanted to know how you made it appear like there is volumetric noise in it.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-08-01, 14:48:57
Reply #102

Stan_But

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It's a BOX as media for material 'FOG'.

media BOX' with camera in it don't give the same result.

What. So it is a box or global volume?
I just wanted to know how you made it appear like there is volumetric noise in it.

It's a box with a coronamtl tuned as fog. It's not a Global volume.
Noise in the fog - it's a parametric noise as the map of the scattering

2014-08-01, 19:45:27
Reply #103

jjaz82

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i upload jade material in CML site..

this is an other test to simulate other jade effect... i start to understand how work sss settings...

2014-08-02, 13:18:22
Reply #104

rafpug

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Wonderful
slowly will be the number one Corona (but already vers.5 ...)

great professional Ondra and staff!