What is the correct workflow to make SSS work in the newest build? I can't figure it out. I was able to enable it in the first build, but now I'm lost.
And I have to increase refraction level, right? Or opacity?
Use translucency for SSS media (skin), regular refraction for scattering liquids (juice), and CoronaVolumeMtl or CoronaMtl with black opacity for media without defined border (fog, smoke, clouds)