Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159080 times)

2015-02-24, 13:02:38
Reply #1020

juang3d

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mmmm so to render in the renderfarm we should stick to the latest daily build? (the one from 18/02/2015)

Cheers.

2015-02-24, 13:41:13
Reply #1021

Ondra

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yes, 1 more day ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-24, 13:47:07
Reply #1022

juang3d

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Ok, understood :)

2015-02-24, 13:59:41
Reply #1023

blank...

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Will it be possible to revert back to daily (via usual overwriting of corona and plugins dlls), in case something isn't working right?
I', just asking because 18.02 build is crashing (reported on Mantis), while 15.02 is working OK.

2015-02-24, 14:06:01
Reply #1024

Ondra

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yes. Licensing is completely separate. But the old daily build licensing will be deactivated within a month
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-24, 14:38:37
Reply #1025

nehale

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really great news, was testing the demo and wanted to ask where do i find the GGX BDRF setting?
I had a girlfriend once.....her name was Vray

2015-02-24, 14:59:55
Reply #1026

romullus

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GGX is on by default. If you want old BDRF, check legacy A7 option.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-02-24, 15:00:25
Reply #1027

maru

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really great news, was testing the demo and wanted to ask where do i find the GGX BDRF setting?
It is on by default for newly created materials. You can use legacy mode by checking "legacy a7 mode" in material's advanced options but this is not recommended. Old files (from A7) will have this option checked so that the appearance of materials is preserved.
Marcin Miodek | chaos-corona.com
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2015-02-24, 16:48:33
Reply #1028

blank...

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yes. Licensing is completely separate.

Can confirm, reverting to daily works without a problem. Bigger problem is why i had to revert. Do you think this will be fixed for 1.0? You really don't need bad word of mouth that Corona can't do a simple displacement. I can already see fanboys of... that other renderer... gloating.

https://corona-renderer.com/bugs/view.php?id=811

2015-02-24, 17:08:51
Reply #1029

juang3d

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Weird, I don't have this problem here :P

(This is a good example why the forum is complementary to mantis hehehe)

Cheers.

2015-02-24, 17:12:51
Reply #1030

lacilaci

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Weird, I don't have this problem here :P

(This is a good example why the forum is complementary to mantis hehehe)

Cheers.

He loaded bitmap while IR was working. Did you try it this way?

2015-02-24, 17:43:30
Reply #1031

twoheads

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2015-02-24, 18:52:56
Reply #1032

juang3d

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He loaded bitmap while IR was working. Did you try it this way?

When I did that test i did not test IR, but I just did and Yes, no problem here at all.

@blank... : can you give an exact list of repro steps begining with starting max as fresh start?

Cheers!

2015-02-24, 18:55:23
Reply #1033

maru

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Oops, ir+displacement = crash for me too.
Marcin Miodek | chaos-corona.com
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2015-02-24, 19:02:26
Reply #1034

blank...

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Oops, ir+displacement = crash for me too.

Corona gives you results so fast that it wouldn't be a big issue doing tests with normal render. But crash happens often even with normal render (if there are materials with bitmap for displacement). Last stable daily, as far as i can see, is 15.02. It also crashes with IR, but at least normal rendering is stable.
And again, of to OT we go...

Maru, could you please confirm my other displacement crash report, about water level, it's also on Mantis.