Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 156926 times)

2015-02-16, 15:04:33
Reply #975

Stan_But

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What's the mxs command to print and set Corona's current gamma value?

I have a scene I've set up with gamma of 1,8 and some maps loading gamma override suggest 1,8. I am not sure if Corona loads the scene with 1,8 or 2,2 and would like to check but it's not exposed in the newer builds anymore.

by default gamma 2.2 only

mxs string is: renderers.current.colormap_additionalGamma. But value in 0.0 mean that gamma is 2.2. Because 2.2 is default

2015-02-16, 15:06:05
Reply #976

Stan_But

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2015-02-18, 16:01:39
Reply #977

xt13r

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Hi everyone!
I don't know is this bug or not, but for me scenes that was made in corona build from 29 january 2015 don't want to load in corona starting from february builds. 3dsmax crashes.
I was working on build from 29 jan and decided to install latest build and all this happens for me, so right now i'am back to 29 jan build.
Is this happens only for me? Any ideas why is this happens?)

I am working now on a very heavy scene and it's not very good if this scene will corrupt and wil not load on the next 3dsmax start)

2015-02-18, 16:07:46
Reply #978

pokoy

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Hi everyone!
I don't know is this bug or not, but for me scenes that was made in corona build from 29 january 2015 don't want to load in corona starting from february builds. 3dsmax crashes.
I was working on build from 29 jan and decided to install latest build and all this happens for me, so right now i'am back to 29 jan build.
Is this happens only for me? Any ideas why is this happens?)

I am working now on a very heavy scene and it's not very good if this scene will corrupt and wil not load on the next 3dsmax start)

I have been working and saving files with most of the builds from January and didn't have this issue... the most obvious thing would be to try to merge the old scene content into a clean one, did you try that?

2015-02-19, 02:21:57
Reply #979

JeffPatton

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Is anyone else seeing a super low resolution looking viewport background when assigning a HDR to the 3ds Max environment via the 3ds Max bitmap...map?  I had someone ask me about it on Facebook and ran some tests to discover this behavior:
http://jeffpatton.net/videos/corona_environment/corona_environment.html

I typically use the VRay loader since it's easy to make gamma adjustments with it so I've avoided the display issue until I experimented with it tonight.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2015-02-19, 09:43:49
Reply #980

romullus

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What version you're using? Tested with latest 02-18 build - everything seems normal.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-02-19, 10:04:23
Reply #981

pokoy

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Please, can the db changelog get an update to reflect the changes in db from 2015-02-18?

2015-02-19, 11:32:51
Reply #982

AdamHotovy

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Hello Everyone, I would like to make a really important post, so please read it carefully.

I will start with the basic information about dailies, testing and guidelines of reporting the issues.

•   Daily builds are development builds to test the functionality of the application.
•   They do not always represent the final product.
•   They will have bugs.
•   Use it at your own risk at real production. Dailies are for the brave.
•   We are giving you the access to them, so you can find and report problems, stability issues and bugs.
•   For reporting bugs USE MANTIS. Posting on forum or in thread is NOT enough.
•   Posting on forum or in this thread without stating version of the build, OS version, max version is completely useless info and wasted energy.
•   If you feel the necessity to write a post in a thread, please always state a following info:
severity of the issue, how to reproduce issue, OS version, 3ds Max version, any plugins which you are using in project, short summary and description of an issue
•   Issues reported in Mantis will receive feedback. (Sooner or later)
•   Every reported issue is then replicated by our Support Specialist – Marcin Miodek (Maru)
•   If we cannot replicate the issue or if it is obvious that the problem is caused by the user rather than software, then this issue is ignored and user is notified via mantis.
•   Posts in this thread or daily builds thread can slip undetected > So use mantis.
•   Posts in this thread or other daily builds thread might be registered by us, but we do not necessary answer on these as we would be doing nothing else than writing responses.
•   Please do not expect that we will immediately react on posts, we are a small team at the moment. So it is not possible. If you need an answer. Write “URGENT” in the beginning of the post or send us an email to info@corona-renderer.com or fill in a support ticket via www.corona-renderer.com/help
•   Please use mantis
•   Please use mantis
•   Please use MANTIS

•   If you will not follow the rules, you will be kicked out from daily builds :( 

I hope that we can all agree on these simple rules. It will make our lives as developers much easier and we will be able to react and fix the issues in an effective way. We all want one thing, to create the greatest render engine possible and we cannot do it without your help.

Thanks for your understanding and for all your testing efforts so far. Corona would not be what it is now, without you.
I like turtles.

2015-02-19, 12:50:37
Reply #983

cecofuli

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Adam, I understand you. But, also, post in the forum could be useful, because many different users can read and give us suggestion, share us different experiences with the same problem etc...
I remember, for example, the thread about the slow down of the Material editor. It's was very useful to speak all together.

LINK

Don' t you think?

2015-02-19, 12:58:00
Reply #984

xt13r

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ok, and how and where to describe such situations, like when something crashes, but with no certain scenario or can't reproduce it. Still on mantis?
I report on mantis only when i found some certain reproducable bug, but in other situations i write here.
anyway, thanks for remind)

2015-02-19, 13:01:09
Reply #985

AdamHotovy

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I am not saying that posts are not useful. I see their place. I have already outlined when the post is useful and when it is not. Main message of the post above is, use mantis for reporting bugs. That should be always priority. Reporting it just on the forum does mean, that there is a chance that we will forget about the issue. I know that for many people it is easier to write just on forum, but not for us. It makes bug fixing much harder. In ideal world I would rather see every issue posted on mantis first, then possibly following with thread on forum if broader discussion is necessary. Other way does not prove to be working well in development.

yes. report even those if they happen from time to time. It really means that we will get some info, that there might be some problem. If you will write it just here we can overlook it by accident.
ah
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2015-02-19, 13:32:55
Reply #986

Ondra

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the bug reporting section of the forum is also fine. Just please dont use this thread or this sub-forum
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-19, 15:59:03
Reply #987

Stan_But

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ok, and how and where to describe such situations, like when something crashes, but with no certain scenario or can't reproduce it. Still on mantis?
I report on mantis only when i found some certain reproducable bug, but in other situations i write here.
anyway, thanks for remind)

Report into Mantis or in 'bug section' with an attached scene and with full description of problem
It will be better then just talks around problem here

2015-02-19, 17:22:18
Reply #988

borisquezadaa

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Acknowledge. I always post in the bug report forum section. I'll start to report issues on mantis only if i find any new issues (Wich by the way in my usage level are close to none. KUDOS).
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-02-20, 00:03:36
Reply #989

juang3d

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Maybe an specific daily builds bug section could be great, because right now posting a daily build bug in the bug section is a bit weird since it gets mixed with the stablished 7.2 release.

Just an idea :)

Cheers.