Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 156970 times)

2015-02-02, 12:41:45
Reply #915

Ludvik Koutny

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unusually high amount of crashes this morning since updating to 02-02

Sending Ondra the scene where it crashes is the fastest and easiest way to get them fixed asap :)

2015-02-02, 15:51:50
Reply #916

form

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on right click corona proxy exporter when clicking ok I get a maxscript rollout handler exception - -- Type Error: Call needs function or class, got: undefined

Highlights this line in the maxscript popup -          cproxy = CoronaProxy cacheInRam:cbcache.checked previzType:(ddlPreviz.selection-1) pointcloudDensity:spnPCD.value

2015-02-02, 22:34:54
Reply #917

racoonart

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Took me a bit to take note, but the new mix amount in CoronaMultiMap rocks! At the beginning I didn't get that 50% does a full range mix between the colors. First, I either set it to high or too low, so there were no "full colors" left. So, long story short: a tooltip would be a good idea here.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-02-02, 23:02:22
Reply #918

pokoy

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I was confused to see it, dumb question: what does the mix parameter do?

2015-02-02, 23:35:41
Reply #919

Ludvik Koutny

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Mix parameter will be probably tweaked a little bit so it's more intuitive to use. Basically it randomly mixes between input colors/maps:

Imagine you have a forest and you want your trees to be randomly slightly different shades of green.

Previously you would have to use say at least 5 texture maps or colors with slightly different hue between for example yellowish green and rich green.

With mix, you can simply use just two slots, and put very green leaf texture in one, very yellowish or dry leaf texture into other, and raise mix amount. Now all the trees in your forest will have random colors somewhere between those green and those yellow leaves.

2015-02-03, 12:26:14
Reply #920

CiroC

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This mix amount option is amazing. Could be possible to use a vertex map to blend the colours?

2015-02-03, 13:21:42
Reply #921

Ludvik Koutny

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This mix amount option is amazing. Could be possible to use a vertex map to blend the colours?

You can do this this by plugging vertex color into Mix amount of 3ds Max's Mix map, and then plug regular texture into one mix slot, and CoronaMultiTex into other slow. This will allow you to control places that get randomized or not by vertex color.

Here's an example:

2015-02-03, 14:41:47
Reply #922

CiroC

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Thanks Rawalanche. Do you have to leave the Mode as  Material ID? I was thinking about using the Vertex Map as one of the modes available.


EDIT:

Oh boy!!
I scattered a small cube and change the Multi Texmap mode to Instance and the result is amazing. This is great to add randomness to vegetation.
« Last Edit: 2015-02-03, 14:48:23 by Cyrus3v »

2015-02-03, 14:58:16
Reply #923

Ludvik Koutny

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Thanks Rawalanche. Do you have to leave the Mode as  Material ID? I was thinking about using the Vertex Map as one of the modes available.


EDIT:

Oh boy!!
I scattered a small cube and change the Multi Texmap mode to Instance and the result is amazing. This is great to add randomness to vegetation.

I think mixing mainly makes sense in instance ID mode.

2015-02-03, 15:15:48
Reply #924

kahein

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Is it possible to reverse white balance.
I don't understand why the white balance temp are inverse. In kelvin temp, cold <- 0 -- -- 9000 -> warm, am i wrong ?
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-03, 15:19:05
Reply #925

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-02-04, 10:51:20
Reply #926

kahein

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http://en.wikipedia.org/wiki/Color_temperature

so why white balance (K) in VFB and color mapping are invert ?
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-04, 10:52:18
Reply #927

kahein

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Additional string options don't seem to work
eg. render element only with backburner
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-04, 11:01:56
Reply #928

pokoy

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http://en.wikipedia.org/wiki/Color_temperature

so why white balance (K) in VFB and color mapping are invert ?

Because it's applied as white balance correction.

2015-02-04, 14:55:55
Reply #929

kahein

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Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4