Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159815 times)

2015-01-26, 23:14:42
Reply #885

Ondra

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Hi Ondra!
DB 26/01 - IR doesn't stop when reaches max passes but restarts again and again

yes, I temporarily reverted it so it does not crash in 10 other situations. Will solve later.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-27, 15:51:30
Reply #886

snakebox

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I am having all sort of problems with the latest build.. it seems super flaky, went back to the 22nd build.. a bit more reliable.  just errors during render, DR not working, the x number of passes gets shifted in the RGB channel when put together, so it looks like a ghost-shift on your image. Anyway, I assume a new build will come soon, with DR fixed again? ^

2015-01-27, 17:35:53
Reply #887

Alessandro

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It seems Corona scatter doesn't respect frequency parameter, is it me?

Edit: using the last build,  Jan 15 2015 21:38:53

It works here. Do you have avoid colisions checked by any chance?

Sorry for the late, very hot days...
Well, actually it runs, but not as I supposed. I meant frequency as "how-many-times-the-object-appears factor", so the bigger is the frequency, the most instances I have in the scatter. But it run in the opposite way... I think you should make it more clear in the help.


Edit: PS: collision doesn't works fine, but I think to remember you know it, is it right? It removes lot of entities that have no collision, but of course remaining objects have not, it likes to be sure!!! ;)
« Last Edit: 2015-01-27, 17:45:31 by Alessandro »
My Ducati or a render with Corona.....mmm, hard question!

2015-01-27, 19:37:57
Reply #888

VASLAVO

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Hi, just to report some errors on latest build, it seems that sometimes after render the 3dsmax hangs or the viewport hangs, dr its working fine but also presents the same problsm after finishing a render, also the light icons are super big.

2015-01-28, 14:29:39
Reply #889

VASLAVO

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hi, dr isnt saving the channels, only beauty pass, single machine render its ok with channels.

2015-01-28, 14:57:02
Reply #890

racoonart

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Please, if you want to make sure the bugs get fixed (for you and all other folks), report it - either in mantis or in the bug report forum section. Things get lost so easily here in this thread. Also include a scene file if possible.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-01-28, 16:38:36
Reply #891

VASLAVO

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Ok, sorry i will.

2015-01-29, 11:02:44
Reply #892

Alessandro

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Daily 2015/01/28, max 2015, setting max passes to 10 (for example) for interactive render, it run continuosly, restarting every time from 0. Is it the right way you want or is it a bug? It should be stopped at the 10th, doesn't it?
My Ducati or a render with Corona.....mmm, hard question!

2015-01-29, 11:08:59
Reply #893

Ondra

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that is known issue that will be fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-30, 01:02:25
Reply #894

snakebox

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hi, dr isnt saving the channels, only beauty pass, single machine render its ok with channels.

I just had this problem with the build from the 28th I believe!  :/  7 hour 4K render, and I cannot seem to save out my channels in 1 EXR, really annoying. My entire post pipe in nuke is setup for it to be the case (like with the 100s of renders previously that had no problems). 

Just something to look out for.

2015-01-30, 02:46:35
Reply #895

borisquezadaa

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"a tree behind a wall becomes visible"???....

NOPE.

Build timestamp: Jan 29 2015 23:50:47
Corona version: Daily build pre-1.0, Maxsdk version: 2014
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-01-30, 09:00:47
Reply #896

CiroC

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Are anyone having issues with the scatter system?

2015-01-30, 09:42:58
Reply #897

Alessandro

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Daily 2015-01-29, ref. "fixed some render artifacts - “trees behind a wall are visible” - testing here will be appreciated"
I've just tested an old scene with this problem: now it run perfectly. Thx.
My Ducati or a render with Corona.....mmm, hard question!

2015-01-30, 10:27:01
Reply #898

pokoy

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I really like the latest UI changes, everything makes sense.

Not really a typo but should be corrected:
'Resume from file..." button tooltip says 'Dump VFB", it should say "Save VFB..." since Dump VFB has been renamed.

2015-02-01, 01:52:43
Reply #899

juang3d

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Found a problem with the daily build 29/01/15.

The corona light and/or the corona light material doesn't lit the scene if they are outside teh camera fustrum (this is using a texture).

I reported this in mantis, ID 0000767

Cheers.