Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 158926 times)

2015-01-20, 10:05:00
Reply #825

CiroC

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I don't know if I should create a specific thread for this, but it seems that the Falloff map when used on the Fresnel IOR (999 value) is not working with the 2015-01-19 build. I am using 3ds Max Design 2015.

2015-01-20, 10:18:36
Reply #826

daniel.reutersward

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I don't know if I should create a specific thread for this, but it seems that the Falloff map when used on the Fresnel IOR (999 value) is not working with the 2015-01-19 build. I am using 3ds Max Design 2015.

I checked and for me it´s working with the compact material editor, not with slate material editor (I´m not using the Design-version of Max though).

Update: Nevermind, I tried your scene and it´s not working.

2015-01-20, 10:31:47
Reply #827

CiroC

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I don't know if I should create a specific thread for this, but it seems that the Falloff map when used on the Fresnel IOR (999 value) is not working with the 2015-01-19 build. I am using 3ds Max Design 2015.

I checked and for me it´s working with the compact material editor, not with slate material editor (I´m not using the Design-version of Max though).

Update: Nevermind, I tried your scene and it´s not working.

I tried using the Compact material editor and the same problem happens. I don't know if this is something specific for 3ds Max 2015.

2015-01-20, 10:37:27
Reply #828

Ondra

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create a thread for it....
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-20, 14:54:32
Reply #829

maru

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I don't think it's supposed to work if you are putting falloff map into fresnel IOR slot. I can't even imagine how it would work.

If for some reason you want to control it using colors instead of numbers, you can for example use CoronaColor map and input, for example, solid hdr color 1,5 1,5 1,5 or put pure white in solid color and increase output multiplier to 1,5.

So if for some reason you must put fresnel map into fresnel ior, then you can put it and instead of colors use CoronaColor map.

If you want to override fresnel IOR, put 999 in it and use falloff map in reflection color slot.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-01-21, 01:25:26
Reply #830

snakebox

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What is going on dropbox?

No new build version, but new change log. The 19th build now have 2 versions of a dll ?

I might just have looked before things got organised, but its really confusing right now.

thanks

2015-01-21, 01:31:33
Reply #831

Ondra

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the build is being made right now, wait few minutes...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-21, 01:32:49
Reply #832

snakebox

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the build is being made right now, wait few minutes...

No problem :)   I was just about to update our renderfarm, but I will give it a few mins then ;)

2015-01-21, 01:52:51
Reply #833

Ondra

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you are updating renderfarm to daily builds as soon as changelog appears?

Man, you are hard core... ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-21, 02:32:30
Reply #834

snakebox

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you are updating renderfarm to daily builds as soon as changelog appears?

Man, you are hard core... ;)

That's how we roll here! Have a lot of faith in the corona development! :D

2015-01-21, 05:51:00
Reply #835

JeffPatton

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CoronaMatte material seems to be missing from the latest (1/21/15) build.  Still works on older scenes, just doesn't show up as an option in the material editor now on new scenes.

Might be a known/temporary glitch, just thought I'd mention it. :)
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2015-01-21, 06:21:18
Reply #836

snakebox

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EDIT2: So it still doesn't work. How ever after making sure the drserver version was correct, sending it in "workstation" mode in deadline, so that it opens the max file and renders it "locally" it does seem to work. How ever the slave mode + DR used to work.

EDIT: Hold on! It might be an error on my end! (most likely is), I just noticed one of the servers hadn't actually updated the DRserver as it should, so I am now wondering if any of them have. If so, obviously the DRserver used is very old, so I will make sure and report back.

I am not sure if it's the new DRserver.exe or Corona itself.. but something has changed when trying to use DR through Deadline.

It worked perfectly a few weeks ago, but arguably I haven't tested DR a lot the last couple of weeks so I'm not sure.

Anyway, If I submit the job locally using DR, it seems to work.

When I submit the job to 1 machine over the network through Deadline, for that then to be the DR host, all the servers are picked up, but crashes when they get to the first DR update. If auto network server scan is enabled they just keep faling over and over.

Like I said, all this worked perfectly fine 2-3 weeks ago. But I think 1-2 new versions of the DRserver has been released since.

We are currently running the latest daily build from today, 21st, and the DRserver from the 17th.

Will test and older corona build just for the sake of it.
What is the big difference in the DRserver version from the 6th?
« Last Edit: 2015-01-21, 07:34:27 by snakebox »

2015-01-21, 07:13:41
Reply #837

Polymax

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Build timestamp: Jan 21 2015 01:34:06
Interactive still not working (
Corona - the best rendering solution!

2015-01-21, 10:06:52
Reply #838

pokoy

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CoronaMatte material seems to be missing from the latest (1/21/15) build.  Still works on older scenes, just doesn't show up as an option in the material editor now on new scenes.

Might be a known/temporary glitch, just thought I'd mention it. :)

It's there for me: CoronaShadowCatcherMtl

Shows up in the old Mat/Map Browser and in Slate.

2015-01-21, 12:46:07
Reply #839

Ondra

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yup, still there... there is now corona category for materials BTW, maybe thats the problem
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)