Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 158930 times)

2014-12-18, 21:02:13
Reply #540

Ondra

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the build is up. Please test it in animations rendering, it should not flicker. No changing of settings should be necessary.

FAQ: explanation of UHD cache, how to set it up, how it works, what the parameters mean: Press F9 as always.
« Last Edit: 2014-12-18, 22:24:07 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-18, 23:25:43
Reply #541

juang3d

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haha!

Ok, I'll update everything now, I just finished another animation :)

Cheers!

2014-12-18, 23:30:10
Reply #542

juang3d

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Can you make a 2015 legacy build please? (no hurry, I won't render anything up to the next week)

EDIT: I still don't have my password but I've been checking the GUI and there were two things I noticed:

1.- I can select UHD as primary engine, I suppose that you will remove it as you did with HD Cache, or does UHD has some advantage as primary over path tracing?

2.- You say that the accuracy controls of UHD will be probably removed because there is no need to adjust, will they be removed also from HD Cache, in the case they wont, why are not necessary in UHD and they are needed in HD CAche?

Cheers!
« Last Edit: 2014-12-18, 23:49:00 by juang3d »

2014-12-19, 02:10:12
Reply #543

Ondra

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legacy 2015: please remind me tomorrow ;)

UHD as primary: it is for debugging only

HD cache: will be probably removed entirely in the future.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-19, 08:19:47
Reply #544

lacilaci

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Sooo..

When rendering a full frame, UHD seems to have little less success rate but almost double the records.. (attachment pic 1)

However, when rendering crop region then the difference is much bigger. UHD has double the records and less than half the success rate of hdcache and also rendering is notably slower. (second attachment image)

is this expected behavior or just buggy when rendering region?

2014-12-19, 10:11:18
Reply #545

Ondra

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the difference in the first image is fine, since the precomp time is the same, even with larger number of records. But I will have to do something about the second image.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-19, 10:50:45
Reply #546

snakebox

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So should we still wait with using UHD cache for now? sounds like some more big changes are coming very soon.

2014-12-19, 10:58:28
Reply #547

juang3d

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My first UHD cache shows some flicker, I'm rendering the same with HD Cache and post the results.

Cheers.

EDiT: in fact there is flicker in UHD and there is no flicker in HD, bear in mind that I have raised the HD configuration for my project, I'm preparing it for posting.

Cheers!
« Last Edit: 2014-12-19, 11:02:28 by juang3d »

2014-12-19, 11:42:50
Reply #548

juang3d

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Here is the comparison, notice also the render times.
How can I include the attachment in line?

Cheers!


2014-12-19, 14:11:43
Reply #549

zouhair_psi

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Hi , i download the build 19/12/2014 and i have to bay a licence...

i dont understand

2014-12-19, 14:47:53
Reply #550

romullus

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Daily builds are for beta testers only. You are free to install and use Corona alpha v7.2, though: https://corona-renderer.com/blog/alpha-v7-2/
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-12-19, 14:50:30
Reply #551

zouhair_psi

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i am a beta tester

2014-12-19, 14:54:50
Reply #552

pokoy

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i am a beta tester

You probably have received an email with login data (email and password, NOT the one you're using on the forums).

2014-12-19, 21:09:32
Reply #553

form

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Is there a way to limit the interactive render to only the safe frames?

anyone know if its possible to limit interactive render to safe frames?

2014-12-20, 14:01:34
Reply #554

Dollmaker

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After using Corona for a long time I have finally sent E-mail requesting access :)