Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159114 times)

2014-12-06, 10:55:52
Reply #405

Ondra

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ok, if your login was not working, try it now.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 11:09:01
Reply #406

Ondra

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and the popup is fixed... I will make a build immediately
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 11:16:19
Reply #407

xt13r

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Emmm...Login is working fine, as i understand. The same problem with error messages.
I catch it on the video to show exactly what happens.

2014-12-06, 11:32:30
Reply #408

johan belmans

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Good morning all

activation went fine here!

things I noticed:
-Noticed a littel typo: Within GI (F10) in the Secondary Solver option HD Cache has changed into UHD Cache. But in the tooltips (all of them) it is still HD Cache.

I experience some saving issues:
The following items I wrote down while trying to narrow down teh problem:

*After opening a previous file made with Alpha 7.2, I experience some saving issues after playing around with latest build (5-12-2014). I receive the message that "Max is unable to rename temporary scene file" ......"possible Max file is corrupt......". It only happens when you switch between Progressive mode and Bucket mode and change the amount of pases and back to Progressive mode.
*It does not happen with a new file.
*It does happen to a new file when switching between the different rendering modes for a number of times.
*Problem solved after rebooting the system.
*But: It happens again to a new file when switching between the different rendering modes for a number of times. This time Max cannot save the file because it cannot save a BackUp file.

*Current conclusion: I guess there is something wrong with the .$sv files ....
« Last Edit: 2014-12-06, 11:47:42 by belly »

2014-12-06, 11:38:19
Reply #409

Ondra

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new build is up
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 11:52:07
Reply #410

johan belmans

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I experience some saving issues:
The following items I wrote down while trying to narrow down teh problem:

*After opening a previous file made with Alpha 7.2, I experience some saving issues after playing around with latest build (5-12-2014). I receive the message that "Max is unable to rename temporary scene file" ......"possible Max file is corrupt......". It only happens when you switch between Progressive mode and Bucket mode and change the amount of pases and back to Progressive mode.
*It does not happen with a new file.
*It does happen to a new file when switching between the different rendering modes for a number of times.
*Problem solved after rebooting the system.
*But: It happens again to a new file when switching between the different rendering modes for a number of times. This time Max cannot save the file because it cannot save a BackUp file.

Still experiencing these issues with build 6-12-2014

Edit: Did the same test with Alpha 7.2 and did not have those issues.
« Last Edit: 2014-12-06, 13:29:01 by belly »

2014-12-06, 12:57:46
Reply #411

racoonart

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Is it possible to get a list of what has changed in this matter? I ask this because I happen to be cleaning and improving the SlateConnector and I rely heavily on CoronaMtl properties :)

Here are the properties for CoronaMtls before (left) and after: https://www.diffchecker.com/dac4xo9p
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-06, 13:26:46
Reply #412

Stan_But

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Is it possible to get a list of what has changed in this matter? I ask this because I happen to be cleaning and improving the SlateConnector and I rely heavily on CoronaMtl properties :)

Here are the properties for CoronaMtls before (left) and after: https://www.diffchecker.com/dac4xo9p

oh
Great thanks Martin!

2014-12-06, 13:58:21
Reply #413

Ondra

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I see there are some mistakes:
 .texmapAbsorption (mapamountAbsorption) : float
 .texmapScatterColor (mapamountScatteringColor) : float

please report any other inconsistencies you find
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 16:47:45
Reply #414

xt13r

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*After opening a previous file made with Alpha 7.2, I experience some saving issues after playing around with latest build (5-12-2014). I receive the message that "Max is unable to rename temporary scene file" ......"possible Max file is corrupt......".

*Current conclusion: I guess there is something wrong with the .$sv files ....

I have same problem. Simple save file didn't work, 3dsmax shows this error and works only saving as new file with new name.

2014-12-06, 16:48:11
Reply #415

Ondra

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I've fixed the saving problem and I am updating the build
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 17:00:34
Reply #416

Stan_But

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It still happens(



file was merged with a new scene and system had rebooted, but..

2014-12-06, 17:02:54
Reply #417

Ondra

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The build is not up yet. Try in 5 minutes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 19:13:39
Reply #418

t4si

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I made some tests of direct light sampling. The new builds are much cleaner in most areas of the rendering, but now there are problems in darker regions. It seem the firefly's need longer to go away. And somehow the indirect illumination is cleaner as well.

2014-12-06, 19:34:56
Reply #419

juang3d

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Cool!

I will have to wait until I finish the render of my current project, next week probably.

Cheers!