Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159015 times)

2014-11-03, 04:42:34
Reply #330

snakebox

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I am a little confused.. I see in the changelog there is a new version, yet there is nothing new on the daily drive. I did grab a slightly newer version at home, but now here at work everything is gone and only the 19th build is there?  am I missing something or is this new build not actually available?

Thanks

2014-11-03, 13:26:57
Reply #331

Ondra

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It will be available when I finish new licencing
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-11-03, 13:51:39
Reply #332

snakebox

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Oh! new licensing?  just a new way to control it? or does it mean anything for people already part of the daily builds?

Thanks :)

2014-11-03, 13:58:01
Reply #333

Ondra

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daily build users will have to reactivate. This time it will be more automatical. We must test the licencing system for the commercial release.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-11-03, 15:14:43
Reply #334

hglr123

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Waiting for test the new license system :)

2014-11-03, 18:15:40
Reply #335

xt13r

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Great! Waiting for new builds to test!

2014-11-03, 18:34:59
Reply #336

xt13r

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Found some strange bug...or not. Well, don't know exactly what's happening, but i will try to explain.
In scene have object with assigned material, where diffuse map is PSD from Photoshop. In interactive render when changed texture in photoshop and save PSD-file after that went to 3dsmax, and after update 3dsmax crashes in those moment.
But the problem is that i can't find exactly when and why this happens. Seems, like it happens on some heavy PSD-files. This happens for me for 3 or 4 times, but working with scene and PSD-files for a long time.

2014-11-03, 19:07:21
Reply #337

Dimer

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Great news, waiting for the new buld,аnd test new license system.
Thanks!

2014-11-04, 11:34:53
Reply #338

romullus

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Found some strange bug...or not. Well, don't know exactly what's happening, but i will try to explain.
In scene have object with assigned material, where diffuse map is PSD from Photoshop. In interactive render when changed texture in photoshop and save PSD-file after that went to 3dsmax, and after update 3dsmax crashes in those moment.
But the problem is that i can't find exactly when and why this happens. Seems, like it happens on some heavy PSD-files. This happens for me for 3 or 4 times, but working with scene and PSD-files for a long time.

It's the same as with regular render - if bitmap in use was modified while rendering, Corona crashes max. I tested how mental ray behaves in such situation out of interest. It turned out that 3ds max simply don't see any updates in bitmaps while rendering is going on. Maybe it's because MR locks max's interface while rendering and Corona don't.

edit: - yep, locking 3ds max while Corona rendering, seems to cure problem with crashing on bitmaps updates. Btw, i found a bug - should one try to launch interactive rendering with lock 3ds max during render checked, max gets unresponsive. I'll report it on mantis.
« Last Edit: 2014-11-04, 11:45:27 by romullus »
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2014-11-10, 09:59:32
Reply #339

pokoy

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I wonder why there are no recent dailies anymore, is it because we're very close to a release or is there anything else holding you back from releasing them to the testers?

2014-11-10, 10:13:47
Reply #340

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-11-10, 10:17:10
Reply #341

johan belmans

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daily build users will have to reactivate. This time it will be more automatical. We must test the licencing system for the commercial release.

You may count me in!

2014-11-15, 00:31:56
Reply #342

arqrenderz

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Damm this days are like Months!!!!

2014-11-16, 05:42:06
Reply #343

snakebox

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yeah really looking forward, but I would rather wait to the last day of nov and then have some of the many small stability quirks ironed out than get it a week earlier and then its not 100% stable. :-) 

But certainly looking forward!

2014-11-19, 13:17:44
Reply #344

juang3d

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Hey guys, any news on this (and the commercial release)?

Testing the animation cache system before it's released could be great :)

Also, do you have some surprise under the hood even for Daily Build users?

Cheers!