Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159433 times)

2014-10-21, 15:55:23
Reply #315

juang3d

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I've launched a simple render via back burner and I think I can gather the codes that way, I'll send them after lunch.

Cheers!

2014-10-21, 16:04:37
Reply #316

pokoy

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Is it just me or is the latest build really slow with rendering materials in the material editor (classic). Anyone else getting this?
Build timestamp: Oct 19 2014 19:45:14

2014-10-21, 16:21:41
Reply #317

juang3d

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Too bad, the backburner trick did not work in the ones with the need of a legacy build :P (They crash before the request the code)

Cheers.

2014-10-21, 18:26:07
Reply #318

blank...

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when you're normally working in max, this would just update, correct.

Sorry, i was thinking of normal work in max too, not while rendering.

2014-10-21, 19:58:09
Reply #319

Ondra

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I've added the 2015 legacy build to 19th folder
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-21, 23:30:52
Reply #320

juang3d

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Legacy nodes rendering, thanks!

Cheers!
« Last Edit: 2014-10-21, 23:37:04 by juang3d »

2014-10-22, 06:17:54
Reply #321

xt13r

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Don't know why but with the latest builds Distributed Render don't work for me. On the render nodes it simply starts 3ds max and immediately stop it, and repeat this two steps endless without any result.
Any ideas why is it happens?Or how can I find the reason?

2014-10-22, 11:49:51
Reply #322

Alessandro

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Don't know why but with the latest builds Distributed Render don't work for me. On the render nodes it simply starts 3ds max and immediately stop it, and repeat this two steps endless without any result.
Any ideas why is it happens?Or how can I find the reason?

same for me.
My Ducati or a render with Corona.....mmm, hard question!

2014-10-22, 12:31:59
Reply #323

antanas

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Don't know why but with the latest builds Distributed Render don't work for me. On the render nodes it simply starts 3ds max and immediately stop it, and repeat this two steps endless without any result.
Any ideas why is it happens?Or how can I find the reason?

same for me.

same here :(

2014-10-22, 15:02:03
Reply #324

Alessandro

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No, I was wrong!!!
With 2014-10-19 release on Max 2014 I can distribute render with no problems.

Sorry for previous post, it was me :(
My Ducati or a render with Corona.....mmm, hard question!

2014-10-23, 09:05:45
Reply #325

snakebox

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Is it just me or is the latest build really slow with rendering materials in the material editor (classic). Anyone else getting this?
Build timestamp: Oct 19 2014 19:45:14

did you solve this? I am running the 19build on 20 computers here at the office and only 1 hangs and dies when I open the material editor.  Not sure why or if there is scripts or anything that could affect it ?

2014-10-23, 09:24:29
Reply #326

pokoy

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It doesn't hang, it's just very slow. Could you try on a scene with a lot of materials (200+ or so...)?

This only happens with a lot of materials in the scene though and it affects the whole app, so even orbiting/selecting etc get really slow. If I close the mat editor, everything's back to normal again.

2014-10-29, 05:39:28
Reply #327

snakebox

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I am having some odd crashes where if I:

1. open render dialog
2. change settings (or not)
3. press the render button in the render dialog

- Max will crash to desktop shortly after while corona normally parses the scene.

However!!

if I:
1. open render dialog
2. change settings
3. close render dialog
4. press F9 to render last

Everything works and renders perfectly fine.

This just happened 4 times in a row in the same scene.  I have no idea why this would happen but I'm sure there is things flagged when the render dialog is open compared to not, just like how a lot of things becomes really slow with the current build, when the material editor is open.

2014-10-29, 16:03:54
Reply #328

juang3d

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If I enable BiDir engine while I have active the interactive rendering max crashes completely, build 19th October.

This happens each time I try it, so it should be a simple bug to catch.

- Open max
- Create a plane and a teapot
- Activate Corona
- Change the environment to Corona environment so you have light in the scene
- Enable interactive rendering
- Change from Pathtracing to Bidir engine
- Max crashes

Most of the steps are probably irrelevant, but I put them here because is what I did to ensure that it was a general bug, not a scene related one.

Cheers!

2014-11-01, 14:12:43
Reply #329

blank...

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use ondra@corona-renderer.com

you can also use https://corona-renderer.com/upload/ if you dont mind splitting into 128MB chunks

I just sent you an email, i can't upload to uploader because of my shyte upload speed. Subject is "Corona - possible bug", in case it goes to your spam folder :)