Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 156919 times)

2014-10-20, 14:57:18
Reply #300

romullus

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What was the link to privately send scenes? (it's from a current project)

https://corona-renderer.com/upload/
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-10-20, 14:58:27
Reply #301

Ondra

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which build? There were more fixes in the 19th build
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-20, 16:41:30
Reply #302

gabrielefx

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e-mail sent
sorry for the delay

2014-10-20, 16:56:51
Reply #303

juang3d

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I downloaded it and installed it today, so the "Build timestamp: Oct 19 2014 19:46:51"

I have to finish some things for a delivery to a client, I'll upload an archive later.

Cheers!

2014-10-20, 17:15:38
Reply #304

gabrielefx

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found an issue (license related):
if I try to install the latest build and is not authorized yet, if I try to open the material library that contains a previous saved Corona material library, Max (2014) hangs or crashes (slate)
Material library doesn't show up also if I'm using Octane or Vray.
It's ok if in the material map browser we don't have saved Corona libraries.
I reverted to the previous Corona auth. dlls.

regards

2014-10-20, 17:30:21
Reply #305

juang3d

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Ok, I just uploaded a file, but it is because another bug, similar one I think.

1413818677_corona_bug_scrub_timeline.zip

Here are the repro steps:

- Activate the IR
- Scrub the timeline - everything goes Ok, you see the animation.
- now select the "MSH_innerBox" object, select the morpher modifier
- scrub the timeline... max is locked.

I think the bug in the other scene may be the same, I'll prepare an archive as soon as I can.

Cheers!

2014-10-21, 04:01:15
Reply #306

juang3d

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Two things before I go to bed.

I'll have to send you the request codes for my farm tomorrow, in the farm I don't have max licenses, you had a request code tool, right?
Where can I get it?

And the second thing, some of my nodes uses legacy cpu's, is there a legacy build of the latest daily? I can update if it's needed since I saw you uploaded a build 2 hours ago.

Cheers.

2014-10-21, 09:54:35
Reply #307

Ondra

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how many nodes do you have?
What 3dsmax version do you have on the legacy nodes?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-21, 10:42:21
Reply #308

juang3d

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Around 8 I think ( I'm going to the farm now, it's in a different office, so I'll tell you exactly).

And it is Max2015.

Cheers!

2014-10-21, 10:44:44
Reply #309

vkiuru

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Using the new build, tried out realtime rendering. I altered a bitmap in Photoshop that was applied to a object in the scene, and when I saved the texture in PS Max crashed instantly.

I'm sorry for not reporting this through Mantis, I'll try and use it in the future should I run into more problems.

2014-10-21, 10:47:24
Reply #310

pokoy

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Afaik, this will happen when you use any other renderer, I guess it's more a general 3dsmax behavior than a specific Corona/IR behavior.

2014-10-21, 11:19:41
Reply #311

juang3d

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Keymaster, 10 nodes and I'll be adding one more tomorrow.

Cheers

2014-10-21, 14:11:16
Reply #312

blank...

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Afaik, this will happen when you use any other renderer, I guess it's more a general 3dsmax behavior than a specific Corona/IR behavior.

Are you answering to vkiuru, crash after image is changed in PS?
If yes, then - no. It will not crash max, at least not with mental ray. You can change texture as much as you want, and after hitting save in photoshop result is automatically updated in max.

2014-10-21, 14:41:44
Reply #313

pokoy

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Afaik, this will happen when you use any other renderer, I guess it's more a general 3dsmax behavior than a specific Corona/IR behavior.

Are you answering to vkiuru, crash after image is changed in PS?
If yes, then - no. It will not crash max, at least not with mental ray. You can change texture as much as you want, and after hitting save in photoshop result is automatically updated in max.

I know that it always crashed for me when max was rendering (not with Corona, not sure how that affects rendering in mray though) - when you're normally working in max, this would just update, correct.

2014-10-21, 15:42:34
Reply #314

juang3d

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I tried to install the daily build in a node and start max without license but it asks me about the trial and I can't get the request code :P

Cheers.