For me all works well, but I don't do disp much at all so now.
Anyway, some good news, the heavy scene that took 50 seconds to do parsing on single core in SOA (but 2.2-2.4Ghz Xeon IvyBridge core only), and I think like 50sec plus on my i7 workstation (so single core of 3.6Ghz maybe in turbo),
now takes between 3-4 seconds to parse only. Here's screenshot :- ) I mean it without disp, it can't get much heavier than this so, it works, seem stable enough for me.
Did a comparison, on same machine (4930k, 48GB ram, SSD,etc..), after second render (and third,etc.. to avoid texture caching to interfere), the difference is brutal, it's literally 4seconds vs 50+ seconds (makes sense, it's 1 vs 12 threads).
Might do a Xeon (40 3.2Ghz threads :- ) ) soon too.
« Last Edit: 2014-10-15, 12:48:41 by Juraj_Talcik »
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