Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 158938 times)

2014-10-14, 15:23:07
Reply #240

antanas

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On the bright side:
Multithreaded scene parsing is really, really fast, which is awesome
Interactive mode is quite stable and relatively fast and responsive even on 12mil poly interior scene which got some proxies like this http://c2n.me/j5o0kY on top of those 12mil polys, not to say how fast it is on exteriors or simpler scenes 

On the notsobright side:
The problem with procedural material containing coronaAo+substance textures which I reported on page 12 (and mantis) got even worse - with latest daily max crashes on that file open (same on max2014 and 2015), maybe if I'll get some spare time I'll try to rebuild that or similar material on current daily and see how it goes
Got some crash changing displacement (screen size) in render setting while interactive renderer was running - yet probably that's not a bug, just some sort of limitation and if so it could probably be wise to lock those settings during the render and maybe even display some kind of warning pop-up about it
DR is still not working as with the earlier post 2014-09-12 dailies but probably you're aware of that already

2014-10-14, 16:05:12
Reply #241

kregred

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Build timestamp: Oct 14 2014 02:21:33
Corona version: Daily build post-A7, Maxsdk version: 2014
PFlow not work

2014-10-14, 17:40:39
Reply #242

maru

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Interactive rendering is great for tuning parameters like sun and sky or material glossiness. How about adding pass limit also to the interactive window? Adaptivity in interactive mode would be something...
Also, ability to select render region in interactive view and some pause button to quickly enable/disable interactive view.
Sorry for posting it here but I don't want to add new topics in feature requests as interactive rendering is a very early addition.
« Last Edit: 2014-10-14, 17:50:25 by maru »
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2014-10-14, 17:50:45
Reply #243

Siahpoosh

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i cant install , i got Error Loading Plugin-in DLL again

2014-10-14, 17:54:03
Reply #244

pokoy

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Also, ability to select render region in interactive view and some pause button to quickly enable/disable interactive view.

I agree, this would be fantastic to have.

2014-10-14, 19:04:16
Reply #245

Ondra

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Guys, there is too much feedback - can you please use the bug reporting section, or mantis? I cannot keep track of everything here :/.

Also posting a scene would be nice :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-14, 19:10:37
Reply #246

racoonart

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I personally would prefer if daily build testers only used mantis . Helps other testers to see what has already been reported and keeps the forum bug reporting section to non-daily-build bugs...
Any sufficiently advanced bug is indistinguishable from a feature.

2014-10-14, 19:21:22
Reply #247

pokoy

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Sure, makes sense. I only don't know what else to post, since the only reproducible thing in my case is that the scenes are complex. I'll try to nail it down somehow tomorrow and post in mantis.

If I want to share a scene and it's heavy, I assume best approach is to upload to some place and send the a mail with the link, right? Which e-mail address to use in that case?

2014-10-14, 19:22:44
Reply #248

Ondra

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use ondra@corona-renderer.com

you can also use https://corona-renderer.com/upload/ if you dont mind splitting into 128MB chunks
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-14, 20:27:59
Reply #249

romullus

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Noticed that IR quite often has problems with updating some maps, especially deeper nested ones. Don't know if it's worth reporting?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-10-14, 20:53:26
Reply #250

Ludvik Koutny

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Definitely, IR should be 100% problem free, so report absolutely everything.

2014-10-14, 21:15:09
Reply #251

johan belmans

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Hi

I found a bug in build Build timestamp: Oct  3 2014 21:15:09.
Overide material is not working anymore.

In the latest build 14/10 it is working.

Can anyone explain how to use Mantis?

edit: tested feature in latest build
« Last Edit: 2014-10-14, 21:28:11 by belly »

2014-10-14, 21:32:56
Reply #252

racoonart

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Can anyone explain how to use Mantis?

  • Create an Account / log in
  • In the menu header click on "Report Issue"
  • select the Category "3dsmax-Bugs"
  • Give your Bug a short summary description (the headline)
  • Provide a more detailed description what exactly happens, how you can reproduce the bug
  • A scene file or image can be also be attached below
  • Submit the report
  • You will get an email if the status has changed or feedback is required

Under "My view" you can see a list of recent bugs that have been reported by you or other people. You can also have a complete list under "View Issues" with ways to filter and sort ALL bugs that have been reported.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-10-14, 21:42:08
Reply #253

Ondra

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Hi

I found a bug in build Build timestamp: Oct  3 2014 21:15:09.
Overide material is not working anymore.

In the latest build 14/10 it is working.

Can anyone explain how to use Mantis?

edit: tested feature in latest build
https://corona-renderer.com/bugs
- register and just go nuts ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-14, 22:05:32
Reply #254

Ondra

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new build, should fix freezing 3dsmax and issues with text field inputs. Currently in _201x folders, will move it to dated folder later.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)