Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 90257 times)

2014-10-11, 20:39:44
Reply #210

blank...

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Does anyone has any scene with a lot of noise from highly directional/IES lights? Can you share it with me?

You mean like this?


It's just a simple test scene with a simple test IES, i'm sure you're more than capable of creating it, but here it is :)

Btw. material override is still broken.

2014-10-11, 22:25:57
Reply #211

Ondra

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this is a synthetic one, we are looking for something more... natural ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-12, 09:32:26
Reply #212

kregred

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different shape of light from the same ies with coronalight (right)  and photometric light (left)

2014-10-12, 09:54:07
Reply #213

Siahpoosh

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Keymaster , i sent you an interior scene .

2014-10-12, 10:36:21
Reply #214

Ondra

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thanks
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-12, 11:14:53
Reply #215

DKulakov

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Noisy Pict - Disk light with IES (LC default - 2)
Clear Pict - Sphere light with IES (LC - 4)

Can be done so that the disk was also clean

Scene:
https://yadi.sk/d/fG4ObBq5bwntN

2014-10-12, 12:20:33
Reply #216

Siahpoosh

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Keymaster , i found something interesting in light sampling , watch this :

2014-10-12, 12:24:58
Reply #217

maru

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What were you moving in that video? If it was a light being turned on/off then I would say this is normal because more lights = slower rendering. Also, what were your render settings?
Marcin Miodek | chaos-corona.com
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2014-10-12, 12:29:25
Reply #218

Siahpoosh

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What were you moving in that video? If it was a light being turned on/off then I would say this is normal because more lights = slower rendering. Also, what were your render settings?
no i didnt turn off light , it will happen when i have some lights in near to each other , so if i move lights further from each other it will solve , in this test i have directional lights in opposite direction . see this topic :
https://forum.corona-renderer.com/index.php/topic,5497.msg37717.html

2014-10-12, 12:46:47
Reply #219

Siahpoosh

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i just moving light , watch this one :

2014-10-12, 14:29:37
Reply #220

Stanislav_But

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Low intensiveness of light reflections with coronaIES and very low intensive of second reflections((
Even with more brightness of coronalight than photometric light
I show photometric light as example

2014-10-12, 14:46:27
Reply #221

DKulakov

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Another point
The closer the light source - the more noise

2014-10-14, 09:29:52
Reply #222

Bigguns

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Is it me or.. I never succeded in maknig work the displacement for my character in corona using the displacement option in the corona mtl... the mesh get hole.. and when I play with the water level it desappears..etc .. only problem.. I tried everything.. never work..  is bugged  ??

2014-10-14, 09:30:58
Reply #223

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-14, 09:43:35
Reply #224

romullus

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Is it me or.. I never succeded in maknig work the displacement for my character in corona using the displacement option in the corona mtl... the mesh get hole.. and when I play with the water level it desappears..etc .. only problem.. I tried everything.. never work..  is bugged  ??
That's the way water level works. I found this quite strange at first, but now i think it is logical - if you don't want geometry to be cutted away, you should use texmap clamping instead.
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